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(+1)

Overall, I really like the concept of this game and had a fun time beating it! The idea is great, and I can definitely see the potential here. That said, I did notice a couple of things that might improve the experience. For example, while I liked the door-picking mechanic, it didn’t feel like much of a choice since both doors lead to random rooms. It would be awesome if there were some small hints or clues about what might be behind each door, making the player feel more involved in the decision.

I also found that once you get the hang of the mechanics, it’s possible to 'cheese' the game a bit by entering a room, avoiding the traps, and quickly clicking into the next room before any enemies can really do damage. I think addressing that would add more challenge.

Considering the time constraints of the jam, the game is fairly polished, and I really enjoyed playing it. With a bit more time, I could totally see this becoming even better. Great job!

Thanks for the detailed and valid feedback :)