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A jam submission

Gobbo's RunView game page

Gobbo needs money!
Submitted by LiZZarD_Ros — 3 hours, 10 minutes before the deadline
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Play game

Gobbo's Run's itch.io page

Names and Email Addresses of ALL Team Members
Roscoe Sprong (roscoe.sprong@gmail.com)

Categories Your Team is Eligible For
Overall Winner, Hobbyist, Best Narrative, Best Humour, Technical Excellence, The Rohun Ranjith Prize

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Comments

Submitted(+1)

 Interesting and creative idea. Love the look of the game and beautiful music.

Submitted(+1)

Very cool idea.

The art seems very familiar, is it Synty?

Sound is great too :)

Great job!

Developer (1 edit) (+1)

Thanks for playing. The game art is Synty, specifically the Dungeon and Pirate pack. The player charter I got from the Unity store (https://assetstore.unity.com/packages/3d/characters/creatures/atart-monster-gobl...)

Submitted(+1)

Really love this, honestly might be my favourite!!!!

Developer

Thanks that really kind :)

Submitted(+1)

Fun rougelike with a nice effects and a really beautiful atmosphere

Submitted(+1)

What an excellent game, it tests the players ability to search for hidden items.

The art is in a whole new level amazing, fits the darkness of the game. Speaking of darkness, the game is not horric but dark. The fact that you managed to separate the two is increadible. 

the highlight feature makes it easy and fast to find wich of the items in the floor can be collected.

Your game including mine are one of the few Unity built games that offers the player an option to exit(quit) the application.

overall an excellent game 👌.

Developer(+1)

Thanks for the detailed feedback I really appreciate it, I too get annoyed when apps don't have a exit button I know it doesn't really matter but still I like it.

Also just to be clear I didn't make the models in the game I got them from asset pack, I arranged them and did the lighting etc, but I didn't make them.

Submitted(+1)

Great amount of potential in this idea for sure - well done!

Submitted(+1)

Overall I loved the look and feel of the game. I could definitely see myself playing a fully deployed and developed version of the game. The only thing I would allow for is for more intuitive player decisions especially with the doors however overall, this was a really great experience

Submitted(+1)

Overall, I really like the concept of this game and had a fun time beating it! The idea is great, and I can definitely see the potential here. That said, I did notice a couple of things that might improve the experience. For example, while I liked the door-picking mechanic, it didn’t feel like much of a choice since both doors lead to random rooms. It would be awesome if there were some small hints or clues about what might be behind each door, making the player feel more involved in the decision.

I also found that once you get the hang of the mechanics, it’s possible to 'cheese' the game a bit by entering a room, avoiding the traps, and quickly clicking into the next room before any enemies can really do damage. I think addressing that would add more challenge.

Considering the time constraints of the jam, the game is fairly polished, and I really enjoyed playing it. With a bit more time, I could totally see this becoming even better. Great job!

Developer

Thanks for the detailed and valid feedback :)

Submitted(+1)

I felt like I was gobbo and he was me, I wish him the best.

Submitted(+1)

I think that my Uber sailor had something against me, every time I went in I had rocks fall on my head. I had a bit of fun playing the game but it seemed like I mainly ran into traps and had a sliver of half when I found a usable item or my fee, overall it was an interesting experience.