Neat game! You can definitely feel the pressure in this one! As for some feedback, to be brutally honest, the character movement could be a bit frustrating at times. It didn’t feel very precise, and I often found myself struggling to line up with the doors, walking into walls instead. This made it feel more like a mechanical check rather than focusing on the strategy of picking the right door in the maze – although maybe that was the design intention? If not, perhaps a grid-based movement system, where you can just press a direction to enter a door, could help it feel more responsive.
That said, it was still a cool game, and I enjoyed the challenge! - Nice work.