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Sugar Rush's itch.io pageNames and Email Addresses of ALL Team Members
Name: Amogelang Mothibi
Email: Mothibia4@gmail.com
Student: SAE Institute
Solo developer
Categories Your Team is Eligible For
Diversity & Best Humour & Student & The Rohun Ranjith Prize & Best Art
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Comments
Fun Game! I managed to beat it, just don't ask me after how many seconds haha. I struggled to get used to the movement controls and clipped a lot of times on the sides of the doors, but otherwise very cool concept and definitely high risk, high reward.
nice small game. unfortunately, the player movement was overtuned and the hitboxes of the walls made it a bit frustrating to play.
I like the thrill the game gives as the enemy gets closer. I do feel the movement of the player could be tuned a bit since it feels a bit fast but that's just me. Idk how I feel about the enemy not having to go through the doors but aside from that, it's an enjoyable game.
Very cool idea and I liked the randomness of the mechanics. There's definitely a lot of tension as the enemy closes in on you and doors keep shutting in your face haha. If I could make a recommendation, I'd say just make the character's collider more slippery (physics asset) when bumping into things and maybe use capsule colliders for the obstacles to make movement feel more seemless. All in all, very unique game and I enjoyed it!
I truly enjoy how simple the gameplay is. The premise of "run in and get out" is simple yet entertaining. I really enjoyed how the doors changed with each attempt, making the game more tough and surprising. This keeps the gamer on their toes and adds an element of strategy.
The movement controls feel a little too touchy at times, particularly near the doors, where I periodically get trapped.
Slowing down the action or making the entrances bigger may assist lessen frustration and allow for more fluid gameplay.
The visual style is incredibly charming and goes well with the story. The adorable look enhances the overall experience and lends the game a light-hearted atmosphere.
I thoroughly like the game, particularly the unpredictability of the doors and the fast-paced speed of the gameplay.
It's simple to pick up, and each attempt seems unique owing to the door changes.
The soundtrack is a remarkable feature—it has a fast-paced rhythm that complements the hectic action and elevates the overall experience.
The ever-changing doors represent the concept of growing risk, as each run feels more difficult and demands quick thinking. The game does an excellent job at capturing the "Midnight Staircase" theme, in which every action presents both opportunity and peril.
The unpredictability of the doors adds to the sensation of escalating stakes, but you may consider adding more layers of risk or reward, such as brief power-ups or penalties, to heighten the suspense.
The fast-paced gameplay, appealing art style, and dynamic door system make for a fun, engaging experience.
Consider altering the movement sensitivity or door size to make navigation easier.
You could also experiment with introducing new gameplay components, such as power-ups or different types of tasks.
Fun game! The menu size was stretched for me but great idea!
Nicely done! I liked the cute characters. It took me a little while but I made it to the end. I think it may be beneficial to slow down the player movement a bit, it felt tricky to line up with the exit and get through.
I loved the show as a kid so this was really fun, great entry! :)
Great idea and well executed, the player was a bit hard to control with lots of clipping but still a great entry well done!
Thank you! glad you enjoyed it.
Neat game! You can definitely feel the pressure in this one! As for some feedback, to be brutally honest, the character movement could be a bit frustrating at times. It didn’t feel very precise, and I often found myself struggling to line up with the doors, walking into walls instead. This made it feel more like a mechanical check rather than focusing on the strategy of picking the right door in the maze – although maybe that was the design intention? If not, perhaps a grid-based movement system, where you can just press a direction to enter a door, could help it feel more responsive.
That said, it was still a cool game, and I enjoyed the challenge! - Nice work.
Thank you for the feedback & for playing my game!