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Its a good start. I will say the lack of feedback on hit combined with the light... bullet? passing straight through had me convinced the enemies weren't taking damage, though, so that's probably something to keep in mind for next time :]

Thanks, for the feedback. The problem is i used an asset pack for the enemy and it didn't have a hit animation. I wanted the light pellets/bullets to have the ability to hit multiple enemies and i just left it like this.