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The production value is pretty good, good music, good art. But I have some bugbears about the design:

  • I don't like it that the primary skill it challenges here is memory.
  • I find it difficult to make a meaningful decision - I don't know how big the radius is, I don't know how far I can go from a potential item to still collect it.
  • I think the rotating scene detracts from that understanding even further.

I think this could make an interesting mobile casual game given it's really simple input, if there's a stronger incentive and loop!