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Treasures of the Sinking Sands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Theme | #12 | 3.357 | 3.357 |
Creativity | #16 | 3.286 | 3.286 |
Design | #20 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Neat game, super fun. I included your game in my Pirate Jam Pre-Jam Skirmish compilation video series, if you’d like to take a look. :)
Others have already given thorough feedback so I'll just add one suggestion: if there were "bad" items which harm you when you dig them up, the player would likely pay more attention and feel like their decision of where to dig matters more. For example, if you dig up a bomb it destroys some of the treasure you dug up, or a counterfeit crown which decreases your money. Good job!
That's a great idea, I had some items like nuts & bolts but didnt end up implementing them before the deadline. A bomb would be sick though
I liked the concept and the art looked very nicely done. I liked that sometimes the columns and structures get in your way so it's more difficult to remember the good spots, but I think there is too much stuff falling, so most of the times it doesn't matter where you're digging. Also, I didn't learn I could skip the bounty animation until the very end (but maybe I missed it).
Great job!
Good idea I should add some text that says "Click to continue" or something
Nice submission.
I dig it.
It looks really good and the idea made me chuckle, but I'm not sure I totally get it. It felt like it didn't really matter which spot I picked because there was treasure everywhere anyway, so I'm not sure if I misunderstood something.
Good call, a lot of people have been mentioning they'd like more precise indication of the radius of the dig. It's something I'll add in V2!
Thanks!
It looks really good and the idea made me chuckle, but I'm not sure I totally get it. It felt like it didn't really matter which spot I picked because there was treasure everywhere anyway, so I'm not sure if I misunderstood something.
You made great use of the assets in the time allotted, good polish! A radius preview and lower volume music would have been nice. I also understand why the rotating screen is there, but I wish another method to confuse the player on the treasure locations was chosen.
The production value is pretty good, good music, good art. But I have some bugbears about the design:
I think this could make an interesting mobile casual game given it's really simple input, if there's a stronger incentive and loop!
Good choice of soundtrack. I turned it so loud my neighbors knocked at my door to come dance with me