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Thank you very much! The rebuild is on its way.  Currently building out the lobbying system.  I am determined to build out a DGS solution that works in WebGL without needing a reverse proxy, and I'm nearly there. Just need time. Then I can move the state machine and dealing logic into the server component.  Get it so that theres always a couple of games running with AI, and players joining backfill the AI positions and get into the action.  
I'll then fix the bugs for the demo and it'll act as a sort of "intro" into the game for a couple of rounds, before dropping you into the online multiverse of madness.... (big dreamz)