Thank you very much! The rebuild is on its way. Currently building out the lobbying system. I am determined to build out a DGS solution that works in WebGL without needing a reverse proxy, and I'm nearly there. Just need time. Then I can move the state machine and dealing logic into the server component. Get it so that theres always a couple of games running with AI, and players joining backfill the AI positions and get into the action.
I'll then fix the bugs for the demo and it'll act as a sort of "intro" into the game for a couple of rounds, before dropping you into the online multiverse of madness.... (big dreamz)