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A jam submission

HyplayChat+CatchingVibesDemoView game page

LobbyChat built on Hyplay JSON DB, Catching Vibes Card Game Demo
Submitted by NomadNiko — 5 hours, 4 minutes before the deadline
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HyplayChat+CatchingVibesDemo's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#402.5002.500
Presentation#571.8001.800
Overall#621.6401.640
Fun#631.4001.400
Score Chasing#641.1501.150
Theme#661.3501.350

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
Theres a OneShot Button that gives 3 extra cards! (Was gonna be better)

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Comments

Submitted

Interesting idea for a game jam, although clearly meant to be played with a group of people and not AI.

Submitted

What surprised me the most was the music, for sure, but I think it would be interesting to have an option to lower the volume.

Submitted(+1)

Good quality and big idea. 

The images are very beautiful, but to better the background , its beter if have a solid color bg instead a img.

Only this point to fix, so 

Good luck with the game!

I 'll back on the complete version

Developer(+1)

Thank you very much! The rebuild is on its way.  Currently building out the lobbying system.  I am determined to build out a DGS solution that works in WebGL without needing a reverse proxy, and I'm nearly there. Just need time. Then I can move the state machine and dealing logic into the server component.  Get it so that theres always a couple of games running with AI, and players joining backfill the AI positions and get into the action.  
I'll then fix the bugs for the demo and it'll act as a sort of "intro" into the game for a couple of rounds, before dropping you into the online multiverse of madness.... (big dreamz)

Submitted

The concept is pretty cool, the prompts were quite funny, the AI art/music is pretty uncanny though for my tastes

Submitted

I understand the game, you choose a card and the other 3 vote.
I think the scoring is a million + plus how many rounds you win.
If you're using AI, having an AI generated image for the text prompts would be hilarious.
I would love to play the game once it's fully released.

Developer

Thank you very much! The rebuild is on its way.  Currently building out the multiplay-relay lobbying system. Then will get into rebuilding the core mechanics. 
The goal is for a multiplayer version where theres always a few games running, new players drop in and start accumulating "Vibes" for any rounds they win. The AI voting will become smarter, already working on a "smart" scoring system for each card so that the AI will pick/judge object cards based on actually fitting a subject cards context. 
There are a lot of bugs in the demo, I'm just glad I got it uploaded in time. Thanks for playing!

Submitted(+1)

This felt like an AI fever dream.

I played random cards and somehow managed to get first on the leaderboards :)

The idea of having a game with human-like could be cool, but I think you should start by solidifying what the game is. It seems like this was supposed to be some version of cards against humanity with AI players? Not entirely sure.

Developer

100%... Yeah, I spent too long messing around with Hyplay stuff and really rushed the game the last few days.  The lyrics to the songs were mine lol, and I meant them lol. I started rebuilding the game from scratch last night, building it multiplayer from the ground up and the AI will just be additional players in that system, rather than the hobbled together mess that this game ended up.  I appreciate your time playing, and the honest feedback. Version2 will not be an AI fever dream :)

Developer

Cards Against Humanity?  Never heard of it. This is a remake of The Judge and The Jury, a game from the 90's. I know of at least one remake, Apples to Apples.  Maybe Cards Against Humanity is another Judge and Jury remake?  I'll have to google it ;)

Submitted

YOOO THE MUSIC DAMNNN!! THATS HELLA CREATIVE (yes, i know you said its by suno but still to think to do this) ! 😂😂 
I think this is the first card & mobile ratio game that I've rated. The use of AI Music & Artwork is really well done none the less, Card games are not my niche so I don't have much to say.  Also I remember that in discord you were mentioning about focusing on HYPLAY functionality more so given that, the game turned out interesting enough for my name to be on top of the leaderboard 😎 Well done man!

Developer(+1)

Thanks, I'm glad the lyrics got some laughs :)  Suno is sooo good sometimes, you just gotta use a lot of credits to get to the good stuff 
I kicked off a Unity Web Services project last night and going to rebuild the game from scratch, cleanly and not with the jumbled mess of spaghetti code I threw together just to get stuff "working" last minute lol

Submitted

Oh that's awesome to hear & don't worry alot of games (including mine) do end up with spaghetti code in game jams haha

Submitted(+1)

This looks like the good start to a game, but is more of a concept than anything. I'd be interested to see what you do with it. I was very amused by the music.

Developer

You're absolutely correct, I didnt have time to finish the full game which is multiplayer and involves much smarter AI players.  Theres a lot more card data under the hood to be added to make the AI choices seem smart. 
Also, I really made this to be a multiplayer game but wanted a single player version for the Jam.
My final game should be much better.  2 weeks was a short turn around... Thanks for the kind words!!!

Submitted(+1)

Seems like this was quite the AI Effort. The songs you had created were particularly interesting to listen to. I just kind of sat there and listened to the 2 songs, lol. If you chose the music variants, I dig your style my dude. 2nd song reminded me of The Might Mighty Bosstones: The Impression that I Get. Felt like the AI didn't know when to end the song though, lol.

Developer

I used Suno.com for the music generation. There are like 15 versions of both the lobby song and the card game song I had generated. I thought about having it just play them all back to back, considered having a button for each genre you can pick your "vibe" but I really wasnt liking a lot of them last minute, so I chose to extend the card game song a few minutes instead. Didnt think anyone would stick around that long TBH, takes like  12 minute or so to make it through the loop lol.
I will add more music to future versions.
I might start pulling in others to help make it a more robust game, if so I'll get a real sound guy, I just wanted to work solo for the Jam and see what I could achieve.