I love this, although it's unfair to judge from 10 minutes play. Are there no hunger system ?, it seems I can abuse rest indefinitely .
hey, thanks ;)
yes, there's kinda a hunger system; if you don't rest (either at a tavern or via camp), the party gets "exhausted" which pretty much halves party's efficiency. Then you need to rest, which is where the party eats as well.
Nobody's dies if you don't rest, but there's no other way to restore spell points (although you can heal through other means and reverse exhaustion, but that will a few spell slots which you may not have)
Hello, I'm actually having trouble finding information on how to determine my party's hit rate. I can't find it in the manual. Which attribute should I increase? My Barbarian always hits whenever he swings his club, but somehow the knight always misses, even though he has high Technique.
Is it like dnd 3rd Ed, POW=STR=Hit rate ?
There's no "hit rate" or "attack rolls" like D&D or anything like that, so you wont find anything like in RULEBOOK.pdf. TDB takes a very simple approach on melee, basically damage = (weapon damage - monster protection):
damage = power mod (i.e. if power = 24, power mod = 2) damage += rand(weapon damage min, weapon damage max damage -= (monster protection * 0.8)
if you knight can't hit much it could either be 1) his power mod is low / negative 2) his weapon damage is low
Check more on RULEBOOK.pdf under:
- "3.3. Initial computed values"
- "9.4.2. Damage by Melee weapons"
hey,
indeed, to enter the monastery, the "golden key" has to be either in inventory or holding it on mouse or someone having it equipped (in hand).
Hmm, that sounds like an issue. Are you using the "Prelude" version (paid) and 1.4 version (shown on title), right?
If that happens always, could you send me your save.dat file with that save just before entering monastery, on my e-mail: burzum_mewtwo@yahoo.gr
so I can take a look. Can't think of anything at the moment, but usually its either a corrupt save or data issue on game's database.