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(+1)

Interesting, I dig it! Sometimes inputs felt like they weren't getting read and the sound effect from repeated moves got repetitive after a bit but the base here is solid

Thanks for the feedback. There was some logic in there originally for more puzzle game play approach so that ships were always moving. So for example you can not turn towards land. I did consider taking it out, but then again sometimes it offers that nice "how do I get out of this situation" effect, so was really in two minds about it.