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budjmt

23
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4
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1
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A member registered Jan 10, 2020 · View creator page →

Creator of

Recent community posts

This is really stylish but it's very hard to tell where you're aiming and refine

Interesting, I dig it! Sometimes inputs felt like they weren't getting read and the sound effect from repeated moves got repetitive after a bit but the base here is solid

I think it'd be cool to see more variation in the characters' appearance and some kind of visible health, but this is neat!

I see potential here! I think between the third person zone and the typing level you may have spread yourself too thin, really would like to see either developed further, this is fun!

Haha very cute, nice work

I like the controls and character movement a lot, I think the coins could have been lower to the ground, and maybe the player could have been a bit faster. Nice work!

Tricky to grab the treasures depending on location, it could be interesting to have the treasure chests operate similar to mario coins, i.e. route you in the right direction. I think turning at high speed could have been slightly easier without sacrificing the tricky controls.

Simple but effective! I like it, you did a great job on polish and UI. I think the controls would be a bit easier to handle if the game was in lanes, a la temple run.

It's fun, I wish the AI could bount and the controls were a bit less awkward, the bount could have had an animation to make the startup/cooldown clearer and the key could have been on the other side of the board. I think it could be a lot more fun with some polish

I like the concept, the waves complicate things in an interesting way. the boat and cannon moving out of sync confuses the controls a bit too much for me though.

I like the use of the water plane! I think it would have been nice if the boat took up more screen real estate though, it's hard to reason about crew member placement on a small scale like this

I like the depth of the environment! Having a world and houses in the timeframe is great! Your target marker is a bit finicky though as it often points away from your target. I also wish the gunfighting was a bit more complex.

I like the sound effects! I wish you had some more control over your aim

I like the sailing mechanic but I found it very hard to land on a precise location.

Agree with Steven's comments, I feel this game would be a lot more fun with a better control scheme and UI. I do like punching pirates though.

You made great use of the assets in the time allotted, good polish! A radius preview and lower volume music would have been nice. I also understand why the rotating screen is there, but I wish another method to confuse the player on the treasure locations was chosen.

very cute! I just wish there wasn't so much of a slowdown after killing a bounty

Very tight! Like the visuals and music, agree on the floatiness, health would have been also nice

Played older build, this is sick! Glad to see someone else hitting the plant theme. I really like the gameplay, but the cursor was really misbehaving for me and made it extremely hard to bring my aim around, not sure what was up with that. Nice polish otherwise though!

I had a hard time understanding when the machines could or could not be used, but decently fun. Could have been nice to place the keys for each belt on opposite sides of the keyboard for multiplayer

This has a pretty fun core loop, would love to see it fleshed out a bit more!

The gun feedback is really nice! Great work

(5 edits)

All Art Assets (except Default Unity Assets): HappyHead aka Michael Mendel, Email: netogmoshe at gmail.com

All Code: Budjmt aka Michael Cohen, Email: mcohen at marcher.co

Eligible for Grand Prize