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Yeah, I agree - it is balancing issue...

The concept is that "day" is when hero lives in physical form and "night" when just soul is being available, ergo hero is killed.

There is also a feature where the hero has better stats if the soul condition is near the maximum level. Because of that, the hero moves faster (actually is sprinting...).

Going to upload a better-balanced version when jam is over. Thank you for feedback!