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Nefariusek

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A member registered Feb 21, 2024 · View creator page →

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Thanks for the feedback!
In this case Angel of Death spawn isn't a bug, it's a feature - prototype is not winnable by the design. In future versions, waves will be increasingly harder and wizard kill won't be that easy. 

If it comes to tower building... it may be because not every area is buildable or may be a bug. I'll take a look. 

Yeah, I agree - it is balancing issue...

The concept is that "day" is when hero lives in physical form and "night" when just soul is being available, ergo hero is killed.

There is also a feature where the hero has better stats if the soul condition is near the maximum level. Because of that, the hero moves faster (actually is sprinting...).

Going to upload a better-balanced version when jam is over. Thank you for feedback! 

Hey!
If it comes to the wizard death - it's not a bug, it's a feature. By the design, this prototype is unbeatable.

The Angel of Death is always to be spawned - with wizard either completing the ritual or dying. The concept is that ritual needs death energy - currently just from death of the hero or wizard. But it may change in the future e.g. to prevent unit spamming. 
However, camera should move after "cutscene" so it may be either a bug or you have edge scrolling disabled. 

Thanks for the feedback!

If it comes to the tutorial - I was originally planning to add an interactive tutorial where the hero guides a player to place a building, recruit a unit etc. But I've run out of time... However, this idea still lives in my mind and I'll add it in the next version.  

Thank you!

Agree that feedback is poor. I should've planned more time during the jam for the polish phase instead of adding features :) 

I will definitely continue this project - I had a great time developing this prototype