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(+1)

Hey, don't be so hard on yourself! The game is definitely playable and has a fun story.
Some constructive criticism:
-The score page has a lot of text to read, which messes with the pacing of the game. Considering that it's a timed shooter, people may not want to read a lot between levels (I'm guilty of doing this too)
-Ideally the player shouldn't be able to walk off the game screen.
-The bullets/laser sight is a bit confusing, you may not even need to have a laser sight, just the visible bullets and players will naturally learn to time their shots.
The fact that there's a lot here for you to work with means you've put in a solid effort and made a good start :)
In future jams be sure to take care of yourself (you mentioned not having enough sleep on the game page, and that really just makes it harder to get things done), plan for something small and know that you can always make it bigger if there's time. Congratulations on sticking with it and getting your submission in!

(+1)

Yeah it's wordy, and the words are a pain to read because they clash with the background. I need to work on "Show, don't tell" and limit myself down to just a sentence to two. Good feedback!

The wordy bits for the hogs shot and money and stuff was a compromise I wanted an animated sprite adding up scene but I didn't think I could get it working in time so I settled.

Oh yeah you can walk out of the view area. I TOTALLY FORGOT TO FIX THAT!  I remember thinking "I need to add some boundaries real quick" then just never did it and forgot about it till just now.

It started with physical bullets, but I didn't like how slow they were, and speeding them up did fucky thing so I changed the whole setup.
The laser was supposed to be an upgrade and standard would have just been a tiny explosion at the gun with a hit marker on the hog. 

Thanks for the comment, I'll add sleep to the list of things I need to do next game jam.