this was alright! the feedback on scaring away a mask wasn't really enough to convey that you were effecting it so it was difficult to figure out which thing worked on which at first even after reading the tutorial, but i do like the idea of having to fiddle with something while keeping an eye on the monster, cool idea
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Thank you for playing my game. It means a lot. I know how important player feedback is and I absolutely should've focused more on that aspect of the game. during the jam. The How To Play menu was made in a few hours on the last day, so that was also something that was lacking polish. If I could go back to the beginning of the jam with the knowledge that I have now, I would advice myself to have a smaller scope. Less masks, less items, less enemy phases and more focus on the feel of the game. Thank you for the feedback.