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stealthnachosgames

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A member registered Jul 04, 2023 · View creator page →

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it’s awesome that you took up the reigns and tried to whip it together still, that really takes some dedication. i will try again on collecting all of the coins because i’d like to see the cutscene. i am wishing you all the luck on your search for a new permanent programmer, i am sure with you leading this it will eventually turn into something really amazing.

i managed to get 360 coins but in the cave dungeon on attempting to exit i instead fell to the bottom of an external level box and was unable to continue. i also had a bug where my kick stopped working, but swapping it out fixed it. the character designs are looking nice though and the little animations for when you talk to eureka look great, but i'm not left with a strong impression of what makes the game unique or what concept is being proven. the flight is very simple and just sort of ends up being a traversal tool and the combat is too early to get an impression of what it might feel like in a final build. i also would've loved anything that gave just a feeling of what rodeo's characterization is like, but maybe it's still too early for that. i don't mean to be harsh but i'd love to see ya'll succeed so i feel it's best to just be honest. i'm sure ya'll will work it into shape and i'll be keeping a close eye on it!

yeah agreed on the enemies. i’m glad you had fun though, thank you so much for playing it and leaving feedback!

the rocket feels like it has potential to be totally broken if you get it just right, it was my favorite upgrade

individual gubus' are referred to as gubu, i see. this is good gubu lore, i'll put it on the wiki

thank you so much for playing it! it was fun sharing dev updates over there

really amazing work! love the style and how everything fed into a central theme. it really all comes together to form a great picture. wasn't seeing any eggs... but still gotta give it high marks despite that fairly large oversight

love the visuals and the voice acting for the story! the map with the rockets felt like i was playing some new version of golf. didn't run into any major bugs and there was some nice polish throughout. great work on this overall, really has everything it needs to inspire that speedrunning push for perfection.

i love the art of the logo and the sheeps and wolves. really nice style to that. the game is also really enjoyable to play, it really ramps up in difficulty as it goes on. i ran into a bug in the later sections where i would press the right key and a wolf would spawn. i had to double check to make sure that i wasn't just pressing the wrong key, but it did happen occasionally. overall though, great work on this. i'm not totally sure this fits the theme in any way besides the normal sort of scaling most games usually have, but it was still fun!

i used the second build but just could not get anything to work. moving pawns to spaces on either side, moving the bricks to the spaces, nothing seemed to respond. it's a cute looking little game, i hope ya'll can get it worked out!

i really enjoyed the characters design and there's a lot of polish on the controller that feels really good. i found a hole in the environment near the start but there was a catch that reset the world if you fell out which was also really nice. the design of the pools and the lack of a tutorial for them made it difficult to understand what i was meant to do at the second area for a bit (i'm not sure if it's a bug on my end, but they should probably be green like the goop instead of blue like water). the way that area tutorialized things like how you can only have two orbs out and how orbs weigh down buttons was really good though. the next area was really frustrating, as a missed jump meant resetting up all of the orbs again and the jumps aren't super predictable. it was still fun overall though and ambitious, really great work for such a short jam game!

i considered enemies or hazards for it but decided in the limited time i had i would be better off focusing on time and score as the main conflict. still though, i think they could add a lot. and yeah, i figure next time i'll make sure the controls are in game instead of just on the page. thank you for playing and leaving feedback, i really appreciate it!

really enjoyable! it had some fun decision making deciding what you wanted to go for and i really liked the design of the boss. it was really fun getting bigger and i loved the way the shader changed in the background as you did. also pretty amazing piece of polish getting rebindable keys and some options in there too. some really great work here ya'll!

as you say on the page, it's really busted, but i do like the idea a lot. there's no clear goal at the moment, but the art looks nice and it would be cool to see it in a more polished form. it's also very ambitious for such a short jam so i'm glad ya'll tried to make it work!

i wouldn't say this really fits the theme but it was nicely polished and had a good feel. it can be a little difficult to see where you're aiming (which is common in the genre so not a big deal) and to make out whether you're going to get a crystal or not, but overall it was a good experience! great work for such a short jam!

i really enjoyed the look of this, the gubuses (gubusi?) are cute. i think my favorite part of the whole thing was how the confirmation said 'i promise to do my best' instead of just okay or using a check mark icon or something. i feel like little things like that really set a tone. i wish there was a bit more to what you actually did, but it was still enjoyable and had nice effects. overall a great jam game!

it looks really nice for such a short jam but it just doesn't seem to work sadly. i think the idea is great, i especially like how you are supposed to put the start button into a box to boot it up, confirming the player understands how the game functions. the main bugs i ran into were not being able to place an object in the box despite the area being highlighted, the area not being highlighted despite the object being over the box and an object shooting off outside of the playing field making me unable to continue. i can see how it could expand a lot, i hope ya'll are able to get it fixed up eventually. it's a good idea!

this is a cool take on the theme! the little cube guy is cute too. i think the tutorial at the beginning doesn't really do a lot to help you understand what it wants from you, maybe some clues about the mechanical side of the game (for instance, highlighting the thing at the bottom to make it clear it's something you can pick up and move) would have been a better place to spend that time. i did still figure it out though and it was pretty fun seeing him get super big, especially when i messed up lol. great job overall!

oh man this is great, really enjoyed it. i think the tutorial was slightly unclear, it took me a second because i assumed those long bars in the pictures had something to do with the spacebar so i was pressing it trying to get something to happen lol. i did figure it out though and it's really enjoyable and has some great polish. i could easily see this being worked into a phone game. really good job overall!

yeah i think exaggerating the size a bit more in both directions would have been a good idea. the game actually does have a quick restart, you can hit r on the keyboard or what button beside the start button on a controller (i think it's the share button?), but i didn't make that clear. i'm not even sure it's on the page, so i'll do better about tutorializing in the future. i'm glad you had fun with it, thank you so much for playing it and leaving feedback!

agreed on the tutorial, i'll make a better effort to make sure that gets in game next time. thank you so much for playing and i'm glad you liked it!

thank you for playing, i’m glad you liked it!

i like the little bug asset you used, it's very cute. the game is very difficult to parse at first, i sort of still don't fully understand what the intended path to victory is but i think i understand the meter at the top. the audio is also cracking really bad, i'm not sure if that's a bug with the web player or not. if i'm understanding the game though i think if it was expanded it could be cool!

it's very fun to collect the pollen with that little popping noise you used, and i like having a lot of bees especially with how they fly around but the number of bees doesn't seem to make a difference to anything you're doing. they don't for instance spread out when there's a lot of pollen to collect in some of those large groups on the map which makes the incentive to collect them lower. it was still fun though regardless, good work!

really well made little puzzle game, i could easily see it expanding into a larger project but what's already here is really great for such a short jam. lots of little bits of polish too. i really like when the x card is introduced there's no tutorial since it's all you can do and the effect is obvious. good job overall!

very cool idea on this one! i was a little unclear on if the sword struck on it's sides or not, to keep it consistent it seems like you'd want to also have a targeting reticle for the sword like the other attacks. besides that though it was just a lot of fun and i could easily see it spinning up into a full project. great work!

i really like the little slime, and it's fun collecting the jars and getting bigger, especially with the way the audio changes. i'm not sure if i ran into a bug but the camera was slowly rotating around the character the entire time. if it's intentional i'm not sure what the thought was there but it was very disorienting and i had to stop playing since it was making me dizzy lol. i did really like how you could jump to reduce size but then pick up the bits to get back to your original size. some cool ideas, good job!

i enjoyed the writing and didn't experience any major bugs. the concept is cool but since there's no cooldown to the small attack the quickest way to defeat the enemies was to just spam the attack button instead of trying to match the bullets to the right size enemy. it was still fun though, the art was really fun and the characters were unique. great job with this!

i really appreciate you trying it out and i’m glad you had fun with it! i decided early on i wasn’t going to use the theme because it’s kind of an overused one tbh, it just seemed boring. i might revisit this design again in the future, a lot of ideas came up while i was working for how to expand it which feels like a good sign that i probably should. thank you for real for checking it out, this jam ended up being really small so it’s nice to get some feedback.

I like fartman and the animations of fartman. Fartman has very slippery controls though and fartman's jump and run are so high and fast that it's often difficult to tell where you're going to land. I liked collecting the beans though and the art was nice and colorful. Keep it up ya'll!

I like the style of this, especially the vacuum noise when you go to suck things up and the just ridiculously high numbers lol. I got stuck on the unkle part, the music started and then stopped and nothing was there to fight or interact with. I'll give it another try when I can, it seems cool!

I liked the structure of your game! Doing a little wave based fight followed by being able to get an upgrade was a nice set up. When I beat the boss something flashed on screen that I think was supposed to explain some sort of story thing but it went by in a couple of frames so I couldn't really see it. The characters attacks have a very long cooldown which is fine but it needs some sort of indicator that the attack is ready to happen again, same with the dash. Overall I think ya'll did a good job! It's complete which is never a given in these jam games. I hope ya'll keep at it!

It’s usually a low number like that but i expected at least a fifth of the entrants to at least put something up yuh know. Ah well, it was still fun!

I tried a few different speeds but I wanted a speed that you could be constantly moving and still manage to shoot everything. Also I expected more entries honestly lol. Thanks so much for trying it out!

Very realistic! All bosses have 0 poise!

I like the art! I was able to spam the left face button attack and the boss wasn't able to do anything in response but I enjoyed the effects and the little story.

It boots to the title screen but after I choose the difficulty an alert comes up that says 'Fatal Error!' and then closes. I tried selecting the other difficulties but it had the same issue. The screenshots look nice though!

thank you!

thanks for playing and for your feedback, glad you enjoyed it!

it was exactly as i remembered it happening. i was on the beach driving my taxi, lights were flashing, and a ufo was flitting around like a mosquito while making generator noises. cows were present as well, though they kept to themselves. thanks for helping me to relive this memory. (it was a funny little game, good job lol)