Cool idea! I like the idea that the player decides how much to take on, and has to weigh the availability of points against the possibility of death. Art and animations are very nicely done. Controls are comfortable and intuitive but might need a little tweaking for accuracy, the bullets don't seem to go exactly where I'm expecting them and the seed placement position and animation don't match up, but that's getting pretty nit picky on a 48 hour build.
All in all: great concept, great execution. I love it.