Thank you so much for playing the demo!
You really have to understand that this was my first big project, and it's already a few years old. I know there are many issues in the demo, not just the misplaced checkpoint (since at that time, I didn’t know how to program checkpoints), but also with the translation, which was very bad.
But to be honest, the game has a pretty clear visual guide: the cursor in the middle. If the cursor disappears, you’re in a cutscene, and if the cursor is active, it means you can move. Therefore, in the part with the door, the cursor is still active, meaning you can move. Now, I know that part is very dark, and it was a big mistake that I didn’t fix, but it’s not impossible to pass. You just have to turn around, find the couch, and left-click on it.
I really appreciate your feedback; these are things that over time (and with other game releases) I’ve gradually fixed as I’ve gained more and more experience.
I can assure you that the final version of The Moon Has Faded Away will turn that 2/5 into a 5/5, I guarantee it.