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(+2)

Thank you so much for playing the demo!

You really have to understand that this was my first big project, and it's already a few years old. I know there are many issues in the demo, not just the misplaced checkpoint (since at that time, I didn’t know how to program checkpoints), but also with the translation, which was very bad.

But to be honest, the game has a pretty clear visual guide: the cursor in the middle. If the cursor disappears, you’re in a cutscene, and if the cursor is active, it means you can move. Therefore, in the part with the door, the cursor is still active, meaning you can move. Now, I know that part is very dark, and it was a big mistake that I didn’t fix, but it’s not impossible to pass. You just have to turn around, find the couch, and left-click on it.

I really appreciate your feedback; these are things that over time (and with other game releases) I’ve gradually fixed as I’ve gained more and more experience.

I can assure you that the final version of The Moon Has Faded Away will turn that 2/5 into a 5/5, I guarantee it.

(3 edits) (+2)

Yeah, I want to give a 5/5 review of the actual game. I know that you can!
And sorry if I sounded a bit too harsh in my original reply because, to be honest, I was having a bad week.
I know this might sound stupid, but my mood and wellbeing can affect how much I enjoy a game or a movie.
In fact, on second thought, I actually changed that rating to 4/5 now.

I didn't know that you were a new developer and you seem very kind, I also want to be a game developer so I should be more tolerant with other people's mistakes (you already know more than I do, anyway).

I really hope that you find great success with this game and I'm looking forward to playing it.
Good luck!

(+3)

You can be a game developer right now, just by downloading an engine and trying it out. Everyone has a bad week sometimes, and sometimes a game just has its flaws or maybe its not for you. Make a game that truly speaks to you! Good luck.