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I definitely have an overarching plan for the whole game, but I only get down to planning the specifics once I reach the part of the game I'm currently working on. I used to only write with everything planned out beat by beat, but I've since developed a hybrid style between that and just writing freeform. I'll often come up with details or ideas while I'm writing certain scenes that'll reshape some of what I have planned, so I like being flexible.

But that doesn't mean I don't know how to take the steps to bring the the stories from beginning to end. I've been writing professionally for many years, so I have a lot of experience with that. What is new to this project is basically writing alternate realities alongside each other, which has been the real challenge.

My biggest frustration is I can't write, make art, and code fast enough to get to all the scenes I really want everyone to see as quickly as I want.  But as I've worked on this next update, I've been spending a lot of time adjusting my workflow to make future updates easier for me to create and faster to produce.

I was gonna write a post on here about that, actually, but I couldn't tell if anyone was all that interested, and it would also take time away from what I need to work on to complete the update, so I set that aside. But I may write that at some point as a sort of condensed version of all the posts I write on Patreon about the process and how I've adjusted it over time.

I'm actually quite interested in your creative process. I'm kind of a writer too, but I'm more or less a news writer rather than storyteller. Still learning my way in fiction writing :3