That isn't in the free version of the game yet, but the update I'm close to releasing has some good Will stuff waiting for you. He has the most CGs of any character in the update, in fact.
I will say it's not a sex scene, I don't want to be misleading, but as far as "teases" go, it gets pretty explicit. It actually ended up with a lot more hands-on nakedness than I originally planned...
FreshmenVN
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Early access for the next story update should be sometime this upcoming week barring anything unexpected preventing that. I'm aiming for Monday, but it will likely be later than that based on what I have left to do. I've pretty much taped my eyes open and am more caffeine than man at this point since I really want it done!
Hey there. I'm in the final stretch of finishing the new update. It'll be a year since the last release in a week, so I'm working very hard to get it done by then. As for why it took a whole year, I'll have some sort of postmortem post on here to discuss all that went into it, the challenges I faced, the solutions I came up with, and how I have planned out future updates with all this new knowledge in mind.
Huh, that's very strange. I went through the code and what it's saying is causing this error does not exist in it. Based on the screenshot size, it seems like you may be trying to play this on an Android device? If so, this game doesn't have an Android version, so that would be the problem. It's only supported on PC and Mac. If you are using the PC/Mac version and it's giving you this error, please let me know.
I definitely have an overarching plan for the whole game, but I only get down to planning the specifics once I reach the part of the game I'm currently working on. I used to only write with everything planned out beat by beat, but I've since developed a hybrid style between that and just writing freeform. I'll often come up with details or ideas while I'm writing certain scenes that'll reshape some of what I have planned, so I like being flexible.
But that doesn't mean I don't know how to take the steps to bring the the stories from beginning to end. I've been writing professionally for many years, so I have a lot of experience with that. What is new to this project is basically writing alternate realities alongside each other, which has been the real challenge.
My biggest frustration is I can't write, make art, and code fast enough to get to all the scenes I really want everyone to see as quickly as I want. But as I've worked on this next update, I've been spending a lot of time adjusting my workflow to make future updates easier for me to create and faster to produce.
I was gonna write a post on here about that, actually, but I couldn't tell if anyone was all that interested, and it would also take time away from what I need to work on to complete the update, so I set that aside. But I may write that at some point as a sort of condensed version of all the posts I write on Patreon about the process and how I've adjusted it over time.
The next update is a transition from what was already played to a new day, and since Connor has class to get to, he doesn't have time for a full hookup. But the update has lots and lots of really hot encounters that sets up the next round of full hookups and other sexual situations.
The update after this one will be the Grind'm hookup with Trevor, which of course has lots of sex. The update after that will primarily focus on Matt & Evan, with some Leo as well. It will definitely involve some sex, including the first time penetration becomes an option. I actually already wrote those scenes, and I think fans of those characters will really enjoy them.
There's not a ton of Leo content in the next update because I wanted to give more screen time and CGs to characters who didn't get a hookup scene. But I did make some updates to his art since I upgraded his character model, so there's that to look forward to. Here's one for you:
When I write each storyline, I treat the character being focused on as if they're Connor's co-lead to make sure they get the attention they deserve. Their storylines all differ, so some will weave into the game at different times and in different ways, but I do think I pay the same amount of attention to each of the romance guys.
That's one of the reasons the upcoming update has taken so long. All the storylines converge at one point, and since they can vary so much based on choices, it involves a lot of writing and some complicated coding. But I think it's been worth the effort for the reactivity.
Yeah that's pretty strange. Probably a remnant of the old way I coded Connor's expression changes. I have an entirely new way that's more streamlined and avoids this issue, so I'll be going back and fixing it in the older content sometime soon. I made a small edit to that part in the update I'm finishing now which should fix it in the meantime.
I haven't had a chance to write an official one yet, but there is an unofficial one here:
https://docs.google.com/spreadsheets/d/1o6VFK12N3ZITRa6Ln3ZJA0IBT5E6vHG2QCVBebPK...
There's also the fan wiki:
https://freshmenvn.fandom.com/wiki/Freshmen:_Physical_Education_Wiki
If there are any specific scenes/CGs you can't find after checking those, you can let me know which ones and I can give you steps to find them.
Sim, você poderá aceitar a proposta dele no dia seguinte na Atualização da Manhã Seguinte. A atualização da história depois disso incluirá essa seção com Evan. (Estou usando o Google Translate, peço desculpas por quaisquer erros!)
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Yes, you will be able to accept his proposal the next day in the Morning After Update. The story update after that will include that section with Evan.
Hey there, I'm glad you've been enjoying it so far 🙂 Each download is the complete game, so all you need to do is delete the old folder containing the previous version of the game, then launch the game from the new download. All your saves and unlocked images are in another location on your computer, so they'll still pop up in the new version when you launch it.
There's also the Itch.io desktop app you could use to just update without needing to delete anything. They have info on it here: https://itch.io/app
As for recommendations, the related games link at the top of my game's main page brings up some good options. Coming Out on Top was a big influence on this game, and it was Summer Vacation that inspired me to try my hand at making a VN myself.
Giving book recommendations from the previous genres I wrote in would be too big a hint as to my actual identity, so I'll have to be coy about what I'd rec related to those 😉
Hey there. Yeah, part of the reason I redesigned Dominic was to make him more visually appealing, but I also did it to give him a look more like I was originally trying to achieve as well as use a different generation of figure that would give me access to more assets I can use with him.
You don't need to worry about Owen - he is romanceable.
Dominic isn't taking up anyone's spot because every character was designed from the ground up to play a specific role. If he wasn't there, it doesn't mean Will would get a romance, it just means either there'd be one less romance or there would be an entirely different character who was created specifically to cover the archetype.
It seems you're not sure which guys have a romance, so I'll clear that up for you. The 10 romanceable guys are: Alex, Asher, Dominic, Evan, Griffin, Isaiah, Marco, Matt, Owen, and Riley. Only 6 main characters have a story that won't lead to a romance: Julian, Leo, Mafia, NC17, Tomas, and Will.
But just because those last 6 won't lead to a romance, it doesn't mean they will just be one-night stands with no story. The only guys who are purely hookup characters are the ones with a Grind'm scenario.
The Morning After Update hasn't been released yet, so the CGs coming in that update aren't in the version of the game you're playing.
The ones you're missing can be found by doing the following:
- Go to the club for the day 2 evening instead of going to Matt's apartment.
- Choose to hang out with the bartender, Griffin, after Alex's presentation. This will let you unlock 4 of the CGs.
- Continue hanging out with Griffin the rest of the night, including going to his apartment.
- Agree to hook up, and when the option comes up to ask him about Matt, choose it to unlock the rest of the CGs.
So sorry I missed this - I didn't get a notification for some reason. Thank you so much, I'm glad you're enjoying it! Handling all the story threads can be very complicated, which is part of why the next update is taking so long - it follows up on every ending and all the variant choices that led up to them. But I'm pretty close to done with the part that references all the events, and I think the amount of reactivity will have been worth the effort 🙂
I know everyone's been waiting patiently, and I'm definitely sorry for how long it's been. Really all I can say is that I'm working on it as fast as I can and devote the majority of every day to it. It's just one of those things where 1 task gets done and then I realize there are 10 more I didn't anticipate.
I did figure out some coding changes that'll vastly cut down on development time going forward, so I think once I'm past this update I can start getting them done quicker. It did mean I needed to rework a bunch of code to implement the fixes, but that's mostly done now.
I don't have any sort of firm date, but it wouldn't be until mid-September at the earliest. This update has proven to be very, very complicated to write, code, and test as a solo developer, but once it's done I'm aiming to do more frequent releases.
Basically the continuation of every storyline is being addressed, and they intersect with each other in all sorts of ways. There's a lot of reactivity to choices in these scenes, during which you will make additional impactful choices, followed by a spot where I present every character you've had a significant interaction with so you can pick what you feel about them. The "how do you feel?" sections - whether in dialogue with other characters or just in your head - gives you a summary of your interactions so far, which can vary massively for some characters. You can react in a bunch of ways... which can in turn affect your Connor's mood, leading to alternate flavors of dialogue & sprite expressions as you continue the story.
What players will click through is a small fraction of what's going on behind the scenes. A sequence of 5 dialogue screens, for example, can be equivalent to hundreds of lines of code and thousands of words of writing that you may never see.
Additionally, I've been updating character models to fix defects, updating some art, fixing a bunch of choice flags, and more. It's a pretty hefty workload.
I'm still gonna have reactivity as the game advances, but I'm definitely not gonna do any sequence as complicated as this again. Hopefully this'll be the last of the huge content bottlenecks!
If you mean will they always be Patreon-only, I do plan to keep them exclusive. If you mean do patrons have access to all galleries that are available to their patron level, they do, going back to the first one I made in February 2022. As of today that's a total of 58 galleries containing 487 CGs across them.
So that's 29 Guy Galleries for Sophomores and up that have different themes and highlight different guys, and 29 Bonus Galleries for Juniors and up that show a hookup scenario featuring 2 or more of the guys from that month's Guy Gallery. Guy Galleries usually have 6 images, though I sometimes up the count; this past April had 12 images, for example. Bonus Galleries have 9 - 11 CGs.
Here's a sample from last month. Matt, Marco, & Wes represented indigo for the rainbow Pride flag-inspired Guy Gallery; the two artists showed at an exhibit with Matt as their muse:
They won the vote for the Bonus Gallery hookup. Here's one of the CGs from that set:
I'll have a dev build soon, which is a preview build for higher level patrons that adds the middle third of the next release to what I already shared on Patreon. I'll talk more about it in a post on here once it's ready, including a more detailed progress report on the entire Morning After Update.
But basically, I've had some health issues this year that, along with the complexity of coding this section, led to this extended delay. Things have much improved in the past several weeks on both fronts, thankfully. The full release will go into early access maybe a month from now, but I'm not sure yet.
A romance path is being added for Evan. They were too adorable together not to do it. Here's something a little on the spicy side I haven't shown yet:
Here's a preview of a sweeter moment that you may have missed:
And just 'cause I'm feeling generous, a CG I made for Patreon of Evan being both spicy and sweet: