The atmosphere, wow, I love it. This game proves that you don’t need to fill the level with lots of different things to create a heavy, functional atmosphere.
The mechanic of switching between a fixed camera view to move around and an FPS view to defend yourself is a very good idea that works well. This mechanic causes me a little stress when I switch, just long enough to get my bearings, which perfectly simulates the panic my character might feel.
The monsters have a good design, and the work that’s been done on their necks and the fact that their heads with tears of blood are constantly looking towards our character adds something terrifying.
At the end, I think it doesn’t have a “end screen”, alright ?
Well done!
Note: It’s possible to kill the very first enemy, who’s supposed to be there for cinematic effect, by being quick enough to shoot him. It also happened to me once that I was killed at the same time as my enemy also died.