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Magic Hat

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A member registered Nov 07, 2022 · View creator page →

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The atmosphere and post-processing is great. I loved doing the puzzles, and the ending gave me goosebumps JUST because it’s all about letting your imagination run wild. Everything continues to be calm, and yet… A superb experience, thank you!

After getting killed a few times at the start, I quickly made my way to the bottom floor to dodge the monster (by the way, I like the fact that it has running animations, but it’s a shame that its rotation doesn’t keep up well). I found the camera and realized that it was used to make the monster flee for a moment. Next, I looked for a way to break the red exit boards, but couldn’t find an object that would let me do it. I think there’s a little collision bug in one of the surveillance rooms? Well done for this game!

Done!

Done!

Done!

The music at the end still gives me goose bumps! Thank you for this experience, with a backroom feel during the labyrinths.

I loved the mechanics, being able to use the magic of the sacred to defeat demons, but also having to hide our light to be able to go to certain places, it’s very well thought out, a whole game with even more puzzles could be envisaged! Well done!

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Ok, now the game is really better!!! Great job! And… at start of my patrol … I jumped out of my seat when the monster ran in my direction, so it works very well haha!

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Not where to start! As for the gameplay, I liked having 2 different controllers (the boat and the character on it). I found it original and challenging! However, the request to connect on each attempt was a little demotivating (I suspect this is due to a lack of time, reading the comments I saw that you had provided the F4 key). The in-game actions seem difficult to learn and predict, as they’re quick and seem random, but you’ve already pointed that out. I like the game’s atmosphere and art direction, which gives it a flash-game-like charm that works really well. In short, the concept is very cool, the great classic of balancing could make it very enjoyable, plus you had planned a ranking and that, even we would have wanted and did not have, so a big bravo!

Next, let’s talk about the Game Over screen… I ended up far, far away from the game by staying a little too long on this screen haha!

The game mechanics are very cool, it’s well thought out, I had a lot of fun and it’s not too difficult to understand. Well done! I have the impression, however, that it’s rarer to get big numbers (and therefore, sometimes difficult to get out of a tricky situation for several turns).

I’ll try it when I get home!

I’ll try it when I get home!

I’m sorry, I try and retry but I can’t type CMD_CLEAR correctly. :( When I try, the keys stop responding while I’m writing. Is this a known problem?

Done!

Done! (By Kireth)

Done!

Done!

When I took out the trash, I didn’t close the door behind me … I told myself I’d made a mistake when I saw what happened next: someone must have broken into my house! And … it turned out to be just that! I enjoyed “doing life” on a simple Halloween night. The fact that there were no directions to the places I needed to go (for example, to the washing machine) made me feel like an amnesiac who didn’t know his house haha. But snooping around every room in the house still added a dimension of fear. Well done!

Oh, let me follow your project and come back when it’s updated!

The visual is very cool, it just seemed to burn out the early texts a bit when I got too close to them. I love the weeping angel concept, so I loved this one! I too found myself at a dead end, but once spotted, you avoid going back haha! Maybe I’d have liked it if the angel hadn’t killed us when we looked at it (or if it had been closer than normal), but I understand this design choice and it works very well all the same, forcing the player to look for another path (when possible).

I’m from the same team as Kireth, I’ve also tested your game, and with the delay you’ve had in the jam, congratulations! I liked the final chase, though I managed to lose the enemy and when I retraced my steps, he started chasing me again. The main character’s animation is very fluid and pleasant to watch, I think. PS: Congratulations on the forthcoming graphics upgrade!

Oh nice! Great job!

It really sucks that I made this mistake with the keyboard mapping. Sorry you weren’t able to take better advantage of the controls, we’ve prepared a post-jam update in which we’re fixing that!

We were thinking of procedural generation, which would occur at the start of a game, and remain the same map throughout the same game to preserve that “learn your environment” feel.

Thanks so much for playing and for your comment!

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The controls are nice: being able to turn around directly is very cool. I love the World Of Warcraft reference, of course. However, the dynamic music of the combat contrasts sharply with the darker atmosphere of the exploration phase. Don’t hesitate to show off your game by decorating its itchio page, if you have the time and inclination. :) Well done for this game!

I enjoyed the concept of a game within a game. Of course, I always opened the doors before going through them to get the real experience. Grabbing never worked on the first try, you had to grab -> ungrab -> grab again in my case. After having this bad dream, when I woke up, I wondered if it was really Dad at the corner of my door…

Thanks for your comment! We need to work on the lights to prevent the player from getting lost. :(

Thanks you for playing! Did you manage to reach the bedroom?

Thanks you for playing and for your feedback on the voice acting! Our actress loved doing the voices, so we’ll share your comment with her.

Concerning the keys, it’s very stupid of me: I forgot to reconfigure the game in QWERTY, leaving it in AZERTY… It’s as stupid as that, and I’m sorry. It’ll be fixed in the post-jam update.

Thanks for your encouragement!

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Of course, my comments are always accompanied by a rate!

You’re welcome, there’s clearly no in-game explanation for this. I still can’t decide how to do it right. We’ll think about it!

This game had me spellbound for a long time. And I loved it.

Let me explain: To start with, I deliberately didn’t want to watch the little tutorial video (I’m stubborn). But in the end, I needed it to detach the trailer after circling the truck for 1 minute haha! This time was enough to trigger a series of strange appearances of a monster running on the spot, then teleporting regularly until it disappeared. I think at this stage of the game, I’d rather not have seen it (I never saw it again, by the way). I understand that I need to reassemble 6000 and look for the interactive elements inside the truck. Here we go! I turned on the radio, and felt right at home in the driver’s seat!

Driving the truck WITH trailer is really okay (Without trailer is a bit difficult, the truck seem slide on ground sometime). The E button seems to be able to brake, but I didn’t feel like I could by holding down the button. Anyway, it’s just a detail for now. The road seems to be generated in front of me, I like that! On the road, I think about life and everyday life as I would IRL, lulled by the music and the snow. Every village I passed, I stopped to do some URBEX (yes, that’s not very serious). I liked seeing details that could only be seen on foot, because they were inside the buildings.

In the end, on my last trip to get the last 1000, I had sudden texture bugs. Textures started shaking, some models took a long time to appear… probably due to generation overload or the webGL version (I played via browser).

Once I had the 6000 in my pocket, I was even touched by the ending. I’m a bit sentimental. I can’t wait to get back to my daughter.

A big bravo for this game, I had never played a truck simulator before yours.

This game has great potential, and is already well advanced! I understand that it was a dead project that was revived, and that’s a good thing, it would have been a real shame to let your concept die in a corner. At least now it’s been “finished” and tested. Please don’t give up on this project, it’s got great potential! I’m thinking far ahead, but imagine a game mode where you have to either compete or cooperate with other “delivery” players, it could be a real mess and a lot of fun!

A spellbinding and gripping narrative and artistic experience of the highest quality. Thank you for this moment. The story still haunts my mind. Great job!

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I experienced it more as an action game (probably because of the Endless at the end). The dashes are so powerful that with my sword, I felt like a ninja, slashing jumping beans as I went. Very enjoyable haha! (I think the Endless is definitely my favorite mode, it’s almost another game with lots of new things). Great job!

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Like this?

It’s an special item to unlock: if you walk on it, you unlock this item in your kitchen. We have write an little article on this here. :)

Damn! I hadn’t understood :(

Well done! The PS1 rendering is well done, even if I sometimes had display problems in certain places, like inside the bus. The narration is very good too, I really liked it! One point that frustrated me a lot, however, was that every time an enemy spots me, my camera switches back to fixed view and takes me out of my TPS view, which is very confusing for aiming. Frankly, bravo for this game, it’s very complete for such a short time.

Thank you very much for your time and feedback, it’s very helpful to us!

So we’ve got some work to do on understanding objects, difficulty and adding certain mechanics, such as the impact of light as you recommend, which is a good idea that we actually had in stock.

Hello there!

You can try to avoid the chaser for go back into your bed: https://itch.io/jam/scream-jam-2024/rate/3059265

Good luck!

Hello there!

You can try to avoid the chaser for go back into your bed: https://itch.io/jam/scream-jam-2024/rate/3059265

Good luck!