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In the end it can always be a good idea to try a small nonsensical project first, to see if an engine/library got what you need. 
And when it comes to Unity being close-sourced, yeah, I too don't like that, so I think you got a valid point there.

(+1)

Yeah, that’s what I did for Godot. It worked, but I didn’t know if it was built for the kind of game I was making, or if it had tools for that.