Thanks for the feedback!
Snow140
Creator of
Recent community posts
I see... that does make since. So that might also make ren'py good for a large project when you don't want to waste time, but the game might run slower. So that of course brings in the triangle of development: Time or money or quality, and you can only you can only optomize two.
Godot saves quality and money, but might take time. Ren'py saves time and money, but could suffer in quality. I just need to figure out what I value more...
Thanks for the feedback! The most similar game I could find was:
https://cosmicvoid.itch.io/devils-hideout
…and I think it’s made in ren’py? That’s what made me consider it.
1. I do think that Game Jams are one of the best ways to improve your GameDev skills, as they allow you to actually finish games and work under a set and unchangeable deadline.
2. I never have had experts to help during a game jam... but I think that might help instead of constantly scrolling through Reddit or Stack overflow for solutions.
3. Browser games definitly do better at a game jam, because they are more accessible. The more polish the better. I find the best thing would be a level-based game with 5-10 levels and a decent amount of polish. If you talk about hosting a game jam, I would like to see ways to make participants think outside the box, like vague themes or constraints that force them to do better.
4. Definitely use the community function to create a team building community so people can join up.
Hope this helps!
Unfortunately my computer is not the best, so a huge engine like unreal may crash it. I also want this game to easlily run in Browser, which I am not sure Unreal can do.
I am hesitant to use Unity, because it is not open-source, which is what I prefer, but after all the suggestiosn I think I will check it out.
About how all games look the same, I think most games don't push it to it's limit, I see a lot of customization styles. I just chose this because I am skilled at Python more than any other programming language.
I will take your feedback into consideration, however!
Thanks for the reply! I don't really need that much control, and I want to get this done really fast and efficiently, but thanks for the suggestion! As for switching halfway through a project, it shouldn't be that much. I've manly been working on game design, not game development. I've only really got a basic template, so not a lot of progress :)
Hi! I am working on CLIPS (https://snow140.itch.io/clips), a point-and-click horror game with mini-games and a deep story. Recently, I switched the project from C++ to Godot, but I have since been looking back on if I made the right decision. Godot is a great game-making tool, but I need to get the one that will help me work smoothly and quickly with little error for this large project.
I would love if you could comment what game engine you recommend, but here are some things to keep in mind:
- It must be free. This game is made with a budget of $0.
- Preferably open-source. I find these game engines the best usually.
- Must use code. I do not like no-code engines.
- Language restrictions. I would not like to learn a new language, and if possible can it only use:
- Python
- C++
- JavaScript
- 2D. I would like it to support 2D.
- Built-in-features or plugins. Could it support a built-in lighting, dialogue, or saving methods? It could also use plugins.
Thanks!
I did survive, and then tried two times after that. I may have gotten overconfident and boosted my chance of death to 50% with 500 pills....
A side note:
I noticed a large menu in-game when you right click with features that don't seem to pertain to the actual experience. Is this intentional? Apologies if it was.
Hello! This is the devlog thread where I will be posting updates about Stars Above!, my arcade top-down shooter.
Currently, I created some base enemies and a main gameplay function. The two core features of gameplay is rushing around collecting glowing energy orbs, and not being able to stop moving.
I plan to release this mode as an arcade mode, but I will add a story mode with a twist on a classic game. (Sort of like Doki Doki Literature Club)
Some screenshots:
Thanks for reading! I will be positing more updates soon.