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Snow140

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A member registered Jun 20, 2024 · View creator page →

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I would be willing to help! I don’t know if this opportunity is still open, but if it is, I volunteer. I don’t use discord though - my e-mail is pj542859@gmail.com

7/10

Great! If you can send me an e-mail, I’ll try to get back to you as soon as possible.

I could do all that in about 1-1.5 weeks, but if it’s urgent I could move faster (set aside other projects).

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Hi! I love to write and have about 6 years of experience, and hour or two of free time during the week, and even more on the weekends.

I can do any dialogue, critiques, or other writing needs for free!

If you would like to reach out to me, please e-mail: pj542859@gmail.com

Have a great day!

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Thank you! Congratulations on getting so far.

Thanks for the feedback!

I did it again and got a much better time:

Finally finished! Loved the game. Completion time: 36:26

I got conformation from a freind who plays some games like this, and they do prefer the low-poly renders to a pixelated filter.

I see... that does make since. So that might also make ren'py good for a large project when you don't want to waste time, but the game might run slower. So that of course brings in the triangle of development: Time or money or quality, and you can only you can only optomize two.

Godot saves quality and money, but might take time. Ren'py saves time and money, but could suffer in quality. I just need to figure out what I value more...

After looking them over, that really did put things into perspective. The Godot games look higher quality. That comparison really helped!

Thanks!

Yeah, that’s what I did for Godot. It worked, but I didn’t know if it was built for the kind of game I was making, or if it had tools for that.

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Thanks for the feedback! The most similar game I could find was:

https://cosmicvoid.itch.io/devils-hideout

…and I think it’s made in ren’py? That’s what made me consider it.

1. I do think that Game Jams are one of the best ways to improve your GameDev skills, as they allow you to actually finish games and work under a set and unchangeable deadline.

2. I never have had experts to help during a game jam... but I think that might help instead of constantly scrolling through Reddit or Stack overflow for solutions.

3. Browser games definitly do better at a game jam, because they are more accessible. The more polish the better. I find the best thing would be a level-based game with 5-10 levels and a decent amount of polish. If you talk about hosting a game jam, I would like to see ways to make participants think outside the box, like vague themes or constraints that force them to do better.

4. Definitely use the community function to create a team building community so people can join up.

Hope this helps!

Unfortunately my computer is not the best, so a huge engine like unreal may crash it. I also want this game to easlily run in Browser, which I am not sure Unreal can do. 

I am hesitant to use Unity, because it is not open-source, which is what I prefer, but after all the suggestiosn I think I will check it out.

About how all games look the same, I think most games don't push it to it's limit, I see a lot of customization styles. I just chose this because I am skilled at Python more than any other programming language.

I will take your feedback into consideration, however!

After researching game engines a bit, I found RenPy. I thought that might be helpful with the built in features. Does anyone have expirence?

10/23/2024:

I added more UI! There are now interactive buttons when you pause and an options button. I don't really know what options to add, so if anyone could let me know, that would be helpful.

Screenshots:


Thanks for the suggestion!

Thanks for the reply! I don't really need that much control, and I want to get this done really fast and efficiently, but thanks for the suggestion! As for switching halfway through a project, it shouldn't be that much. I've manly been working on game design, not game development. I've only really got a basic template, so not a lot of progress :)

Hi! I am working on CLIPS (https://snow140.itch.io/clips), a point-and-click horror game with mini-games and a deep story. Recently, I switched the project from C++ to Godot, but I have since been looking back on if I made the right decision. Godot is a great game-making tool, but I need to get the one that will help me work smoothly and quickly with little error for this large project.

I would love if you could comment what game engine you recommend, but here are some things to keep in mind:

  • It must be free. This game is made with a budget of $0.
  • Preferably open-source. I find these game engines the best usually.
  • Must use code. I do not like no-code engines.
  • Language restrictions. I would not like to learn a new language, and if possible can it only use:
    • Python
    • C++
    • JavaScript
  • 2D. I would like it to support 2D.
  • Built-in-features or plugins. Could it support a built-in lighting, dialogue, or saving methods? It could also use plugins.

Thanks!

I love the new layout and design! It definitely improves the game's feel and professionalism.

This must be perfectly featured, perfectly recommended for me, and perfectly new.

Great game! The combat is smooth and the graphics are gorgeous. 

I would definitly play the game!

I did survive, and then tried two times after that. I may have gotten overconfident and boosted my chance of death to 50% with 500 pills....

A side note:

I noticed a large menu in-game when you right click with features that don't seem to pertain to the actual experience. Is this intentional? Apologies if it was.

I definitely prefer low-res, low-poly renders for PS1 games, but I don't have that much experience.

Thanks!

Great expirence! I love the idea and the thoughs that have to go into it. I risked 84 pills for $42,000,000.

Godot - A great, completely free and moddable game engine

Pixilart - A simple program for art

Itch.io - My personal favorite place to download game soundtracks

Thanks for featuring and giving support to us smaller creators. Could you add me to the list?

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Hello! This is the devlog thread where I will be posting updates about Stars Above!, my arcade top-down shooter.

Currently, I created some base enemies and a main gameplay function. The two core features of gameplay is rushing around collecting glowing energy orbs, and not being able to stop moving.

I plan to release this mode as an arcade mode, but I will add a story mode with a twist on a classic game. (Sort of like Doki Doki Literature Club)

Some screenshots:



Thanks for reading! I will be positing more updates soon.

Loved it! Beautiful atmosphere and exciting gameplay.

Thanks!

Submitted all my playable games. Hope this helps.

Oh, I guess I didn't do my research. Sorry!

Wonderful game! Very unique puzzles and good game feel. 

Hi! I was just wondering how to get my game on the top of the "Most Recent" page again. I read somewhere that it happens when you post a devlog titled "Major Update." I did that, but my game (link) never got put at the top of the "Most Recent" page. Is there something I'm missing? Thanks.

If you want more AAA style games, I reccomend checking out Studiohammergames