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Thank you so much for the feedback!!! 

Happy to help too - it wasn’t obvious that the crates could be destroyed and I really should’ve tutorialized it better. I actually pushed a bug fix this morning that included a subtitle message when in that area so that feedback directly helped!

I’m really glad it worked well on the keyboard! As far as the controller goes, would you be willing to share which model you’re using so I can use that info to debug?

It’s good to hear that the meta elements outside the game are fun too - I wanted to make the gameplay fun and engaging without too much forced exposition, and the idea of having the game forcibly put files on the desktop seemed like a spooky way to make the deeper lore optional :)

As far as the sound design and music goes, that was mainly my brother! He really put a lot of effort into the music so your feedback is going to make his day haha

And agreed! I didn’t really have enough time to properly balance the difficulty so resource scarcity isn’t quite what it could be. I also didn’t have enough time for my planned third enemy type so that also affects the scariness factor. I’ll be adding more creepy stuff in after the jam is over though so it should improve quite a bit in the coming months!

I did play yours too but haven’t gotten the chance to post a comment yet! I’ll give some detailed feedback ASAP!

of course, happy to provide feedback :)

Okay I tested one last time and was able to turn left and right. So it’s a sensitivity issue after all. If it’s not perfectly left or right it won’t turn. You may have already fixed this, but just letting you know. If you still think it would be helpful I’m using a wired Xbox one controller. I think what lead me to think it wasn’t was mainly that I would trigger the turn animation but not actually turn. Maybe the animation and turning require different values to trigger? With the animation being slightly more lenient?

Haha yeah it was a little spooky to have the game drop files, open browser pages, and even mimic computer error pop ups. Loved that! Reminded me a bit of how Eternal Darkness would mess with the player by turning down the tv volume or making it look like the game deleted your save files.


Very cool! Glad to hear you’ll keep working on it, I’ll be sure to keep an eye on it. I think it’s got great potential!


We updated our build a bit ago to fix some bugs so I hope you were able to play the newest version! Hope you enjoyed it :) looking forward to hearing what you thought of it

Thank you for confirming that it’s a sensitivity issue! I need to rework the threshold for the dead zone and also make some adjustments to the character’s animation blueprint - I expect that to be one of the first quality of life improvements after the jam!

And nice! That’s exactly the vibe I was going for :)

Thanks for the heads up on the bug fix too - I’ll play the updated version tonight!