Thank you so much for the feedback!!!
Happy to help too - it wasn’t obvious that the crates could be destroyed and I really should’ve tutorialized it better. I actually pushed a bug fix this morning that included a subtitle message when in that area so that feedback directly helped!
I’m really glad it worked well on the keyboard! As far as the controller goes, would you be willing to share which model you’re using so I can use that info to debug?
It’s good to hear that the meta elements outside the game are fun too - I wanted to make the gameplay fun and engaging without too much forced exposition, and the idea of having the game forcibly put files on the desktop seemed like a spooky way to make the deeper lore optional :)
As far as the sound design and music goes, that was mainly my brother! He really put a lot of effort into the music so your feedback is going to make his day haha
And agreed! I didn’t really have enough time to properly balance the difficulty so resource scarcity isn’t quite what it could be. I also didn’t have enough time for my planned third enemy type so that also affects the scariness factor. I’ll be adding more creepy stuff in after the jam is over though so it should improve quite a bit in the coming months!
I did play yours too but haven’t gotten the chance to post a comment yet! I’ll give some detailed feedback ASAP!