Also, now that I've reached the current end game, I've got some general criticisms (although I get that solutions for these might be difficult to implement) :
* The day & time system is greatly underexploited : For one, the school routine feels meaningless. Like, the fact that there actually aren't lessons taking place in this school make it feel pretty fake. There could be a game mechanic where you gain stat points by attending lessons (INTELLECT for English and Science, CHARISMA for Painting and Music, STRENGTH for Gym and Swimming, something like that). On top of making the choice of which lesson to sign for more important, it would give us a reason to go to school other than progressing quests, because it feels pretty immersion-breaking to just, for example : wake up, go to school, have ONE dialogue with a girl, and then go back to bed because we need to wait a day to progress the quest line, which is a situation I've encountered more and more often as the game progressed.
Another idea to make the days more meaningful would be to implement some sort of self-care mechanic (ex : having to drink and pee at least twice a day otherwise our character stops functioning ; having to shower every now and then because some character react badly to our odor if we don't ; maybe having to actually think about what outfit to pick in the morning, and not just during special events…). It would fit well with the theme of "loser guy gets a second chance at life and decides to become a decent human being".
Also why is there no week-ends in this world ? Maybe I'm just being nitpicky here, but again it kinda breaks my immersion that the school still works no different than usual on Saturdays and Sundays.
* The audio feels pretty lacking compared to the visuals. A few more soundtracks would do a lot of good for the game's ambiance. Currently there are only 2 major soundtracks : Home and School. That's sad.
At the very least, there should be a soundtrack for when we're in the school building at night. It feels off to be sneaking in the dark while an upbeat tune plays.
A soundtrack for melancholic moments would also be appreciated.
* There are several clocks in the game (I've counted 3 in the school, 1 on the school, and one in our kitchen), but none of them change with the time of the day. That's bad. Don't put clocks in a game with a time system unless you make them follow the time.