Yes. That's... I mean, how did you not know that ? It's a sex game.
There is a section on the game's page describing all of the sex kinks present in the game.
artzazel
Recent community posts
Also, now that I've reached the current end game, I've got some general criticisms (although I get that solutions for these might be difficult to implement) :
* The day & time system is greatly underexploited : For one, the school routine feels meaningless. Like, the fact that there actually aren't lessons taking place in this school make it feel pretty fake. There could be a game mechanic where you gain stat points by attending lessons (INTELLECT for English and Science, CHARISMA for Painting and Music, STRENGTH for Gym and Swimming, something like that). On top of making the choice of which lesson to sign for more important, it would give us a reason to go to school other than progressing quests, because it feels pretty immersion-breaking to just, for example : wake up, go to school, have ONE dialogue with a girl, and then go back to bed because we need to wait a day to progress the quest line, which is a situation I've encountered more and more often as the game progressed.
Another idea to make the days more meaningful would be to implement some sort of self-care mechanic (ex : having to drink and pee at least twice a day otherwise our character stops functioning ; having to shower every now and then because some character react badly to our odor if we don't ; maybe having to actually think about what outfit to pick in the morning, and not just during special events…). It would fit well with the theme of "loser guy gets a second chance at life and decides to become a decent human being".
Also why is there no week-ends in this world ? Maybe I'm just being nitpicky here, but again it kinda breaks my immersion that the school still works no different than usual on Saturdays and Sundays.
* The audio feels pretty lacking compared to the visuals. A few more soundtracks would do a lot of good for the game's ambiance. Currently there are only 2 major soundtracks : Home and School. That's sad.
At the very least, there should be a soundtrack for when we're in the school building at night. It feels off to be sneaking in the dark while an upbeat tune plays.
A soundtrack for melancholic moments would also be appreciated.
* There are several clocks in the game (I've counted 3 in the school, 1 on the school, and one in our kitchen), but none of them change with the time of the day. That's bad. Don't put clocks in a game with a time system unless you make them follow the time.
Switched from version 1.32.2 to version 1.44.1 after the [Hurricane Isabelle] quest. I found some more bugs/issues from here on out :
*#Serious Bug# If we try doing [Touched by an Angel] and [Hot my Bot] at the same time (both of which require sneaking in the school at 07:00 PM), they interfere with each other. Here is what happens :
First, the game follows the [Touched by an Angel] questline. We get a text saying "It's getting late. The Nurse said she would leave me a keycard somewhere in her office.", then the protagonist enters the building, then we get another text saying "Crap. It seems like the Guard is already making his rounds. I have to be quick before he gets back…".
Next, the game switches to following the [Hot my Bot] questline instead. We get a bunch of text starting with "It's been hard to focus since Mrs. L agreed to meet me tonight.", then the protagonist exits the building, then another bunch of text starting with "The sand crashes under my sneakers as I enter the dimly lit schoolyard.", then we regain control (Note : at this point, the Quest Guide locks every option except [Touched by an Angel], however it doesn't *switch* the selected option to [Touched by an Angel] if we currently have another one selected). Once we regain control, we have to enter the school building once again, which brings us face to face with the Guard who asks us what we're doing here. Regardless of how we reply, we end up outside the school building again. Then, we get a lot of text starting with "A few minutes pass as I wait for him to leave.", including the whole conversation between Mrs. L and the mystery person she doesn't get along with, and ends with "For now, I should get home before the Guard shows up again.". Then our protagonist is transported to his bedroom, we get a bunch of text, and then we regain control but at this point it's 08:00 PM and we can't leave our home, so we can only go to sleep. When we wake up, we get a bunch of text saying "Ugh… not a very restful sleep… But no dreams about Mrs. L last night, at least. Today, I ask her what the deal is."
And then, it seems like the game tries to forcefully continue the [Touched by an Angel] questline : The clock displays 07:00 AM, but our Action Bar is frozen (as usual during the special event of some quests). Everything is normal for this hour of the day (Flora and Jo are in the kitchen, the outside world has its usual daytime appearance…), except, the rooms inside of the school building have their nighttime appearance. Everything is normal otherwise. Isabelle is in the Entrance Hall, Maya and Maxine are on the First Floor, and the Nurse is in her office. We can interact normally with them and with every other object, but we're in the dark. Weirdly enough, the Cafeteria, the Homeroom, the Gym and the Roof (although not the Roof Landing) have their daytime appearance. It's also the case for the Music, English and Art classrooms as well as the Computer Room, but that might be because they don't have a nighttime appearance since they don't have windows. Everything else is in the dark though.
At that point, going to the Nurse's Office causes the [Touched by an Angel] questline to continue somewhat normally at first : We enter it and get the keycard (which, funnily enough, is mostly hidden under the Nurse's butt since she isn't supposed to be here). Then we go back to the Entrance Hall, which causes the Guard to camp next to the stairs to the Science Classroom. If we try sneaking past him, he notices us and… brings us back outside I think ? Except we just find ourselves inside the Entrance Hall again. If/Once we decide to try distracting him with his phone, we go to the Admin Wing to look for the book of numbers.
Aaaaaand that's where we get stuck. We're supposed to get the book by Interacting with the bookcase, but doing so only displays the usual messages from that bookcase (the ones when not doing the [Touched by an Angel] quest). We can't advance time and going to sleep does not change anything, so we can't progress the game anymore.
*#Bug# Something seems to have gone wrong during the transition between season 1 and season 2 in my playthrough. The characters look normal at first as interactible object, but when starting a conversation with them, some of the models that face us have problems : Maya's model is completely naked, Isabelle's model has an arm that's covered by her clothes (the clothes she wear are a layer above one of the arms, but not the other), Mrs.L's model is only wearing underwear (and during [Hot My Bot], when we meet her in the dream gym, she is fully naked instead of wearing her bikini), Maxine's model is missing her glasses, Jacklyn's model is missing her fishnets, and the outfit of Jo's model doesn't match the outfit her character wears as an interactible object. Although, in Jo's case, it had already started doing that during season 1 (I noticed there was something wrong with her model around the time we ask her permission to organize a party at school).
I tried saving the game then reloading, and even quitting and relaunching the game, but it didn't change to normal. However, when using Chapter Select to start a new playthrough at [Fall in Newfall], the models were loaded properly.
Note : Didn't notice any problem with the models of Kate, Flora, the Nurse, and the 3 cheerleaders.
*#Issue# The quest [Don Juan Quixote] normally proceeds like this : We hear from Flora that Maya is going to be living in our house for some time, then the following morning we meet Maya in the kitchen, then the next time we enter our bedroom we find Flora and Maya playing the XCube and a scene starts in which we learn that Maya and Flora broke the console. The dialogue starts with the text "Finally, some peace and quiet in my own r-".
The first problem is that this event happens even if we enter our bedroom at a time when Flora and Maya are supposed to be at school.
The second problem is that if we do a quest that causes us to be transported to our bedroom (such as [Hot my Bot], in which we go straight from the schoolyard to our bedroom at 08:00 PM), the scene doesn't trigger. Flora and Maya are present in the room, and we can talk to Flora as if we were talking to her anywhere else, but we can't talk to Maya and the scene doesn't start. Plus, the bedroom is in its daytime appearance, even if it's at a time when it should be in its nighttime appearance. Even if we go to sleep and wake up, it doesn't change, Flora and Maya are still here. The scene only triggers when entering the bedroom through the door, so we need to leave it and reenter.
*#Issue# After starting [Voluntary Good], the next time we come home, a scene triggers where Flora asks us "Where have you been all day?".
The first problem is that it happens even if come home at a time when she isn't supposed to be there.
The second problem is that she says that even if we come home long before the end of the day.
The third problem is that, when she asks us if we are doing volunteer work because of Lindsey, if we select {"Oh, my. Is that jealousy?"}, Jo shows up even if the conversation is taking place at a time when she isn't supposed to be there.
The fourth problem is that, if we select an option other than {"She needs me"}, Flora stays in the kitchen for as long as we don't leave, regardless of the time (even past midnight, and the kitchen keeps its daytime appearance too, and also Jo doesn't show up at the end of the day when she normally does).
*#Minor issue# In [Suitable Romance], we ask Maya to make us a suit. What's supposed to happen is we go to bed after asking her, and when we wake up the suit is on our chair and there is a text where the protagonist says that Maya must have deposited it there while we were sleeping.
However, if we do the ritual of [Spell You Later], we come back to our bedroom after midnight and the suit is already there (before we go to sleep), yet the same text still triggers after we go to sleep and wake up, with the protagonist being surprised and saying that Maya must have deposited it there while we were sleeping.
*#Minor issue# In [Suitable Romance], once we get our suit, Flora barges in our bedroom, says she learned that we are going to an art fair with Jacklyn and tells us not to go (this might only happen if we are in a romance with Flora though). If we have a high enough LOVE with Flora, we can tell her that we aren't going, which is followed by a scene where we hug her. In this scene we can see in the background that the walls of our bedroom still have posters on them, even if we have previously cleaned up the room.
*#Minor issue# At the start of [Touched by an Angel] (not sure what the conditions to start this quest are, but to me it happened 1 week after the start of season 2 while going for Lindsey's route), Jo delivers a message through the school's PA system as soon as we enter the building. Except, the event plays the same way regardless of the time of day, which poses 2 problems :
One, Jo is only present at school between 09:00 AM and 06:00 PM, so she shouldn't be here to deliver this message outside this time-frame.
Two, this event starts with Jo wishing everyone a good morning, followed by the protagonist thinking that hearing Jo over the loudspeakers isn't his favorite way of waking up, even if it's not morning and we have been awake for a while.
Also, when going to visit Lindsey, we meet Jo shopping at the Marina, a grossery bag in hand. And again, it happens regardless of what time it is, and it seems a bit weird to me that Jo would just be out here shopping at a time when she's supposed to be at school working.
*#Minor issue# In [Touched by an Angel], we need to talk to the Nurse so she can help us to get in the Hospital. When we click on her, we can click on (!) to progress the quest, but we can also Talk or Flirt as usual. When we click on (!), she reacts by saying that we frightened her and that we shouldn't sneak up on people like that. Except, she reacts like that even if we Talked or Flirted with her immediately before, which doesn't make sense (and, although it's cute, her being frightened doesn't seem to be narratively important for the quest, so I recommend just removing that reaction).
*#Minor issue (?)# In [Voluntary Good], after the conversation with Flora, we need to go talk to Maxine in the Science Classroom while she is wearing an hazmat suit. Except, at that point of the quest, that encounter can happen at any time of the day, even when she is supposed to be elsewere in the school (even at 08:00 PM, when she is in the Entrance Hall right outside the Science Classroom).
But I guess we can just explain that one with "One of them is actually an Homonculus!".
*#Minor Typo# In [Touched by an Angel], one of the texts says :
"Being in a sterile hospital room for an extended period of time can't a good thing".
It should be :
"Being in a sterile hospital room for an extended period of time can't be a good thing".
Noticed a few (mostly minor) bugs/issues in version 1.32.2 (might have already been patched since, sorry if that's the case) :
* #Bug# In [Buried Truths], Isabelle asks us to meet her at the end of the day near the river to bury her sister's box. If we wait for the day to end *while already at the river*, it seems to cause a bug where we can't trigger Isabelle's event. Like, Isabelle is there, the time says 07:00 PM and our action jauge is frozen as usual in such scenes, the Quest guide indicates us to click Isabelle... but when we do, it doesn't display the (!) icon to trigger the event, causing us to be stuck in this scene.
Plus, normally, entering the river area at that point causes the text "Damn it. I was hoping that she'd found another glade than the polluted and beaver-infested one. Just got to keep my mouth shut about the fact that I caused the pollution..." to appear. But if we waited in the river area, that text instead appears everytime we change location.
* #Minor bug# I don't know if its also the case for other soundtracks/sound effects, but the grainy noise from Maxine's Inconspicuous Group's recording in [Hurricane Isabelle] remains active if we use Chapter Select to load a different chapter while watching the recording. Though it only seems to be the case when using Chapter Select and not when loading a different save. Also, the noise stops once we cause a different sound effect (like when we cause the "POP" sound by clicking an object or character).
* #Minor issue# At the end of [Buried Truths], when we get kissed by Isabelle, it is described as our first kiss, even if we have already been kissed by another girl.
* #Minor issue# During certain quests, there will be a close-up view of the bedroom in our computer (ex : in [Stainless Steal], when trying to buy a Scarlet Starlet's Cutie-Harlot skirt for Flora from the website Kid Neyxt Door on the dark web ; in [Mysterious Tapes], when watching Mrs.L's commercial VHS ; in [Hurricane Isabelle], when watching Maxine's Inconspicuous Group message ; there might be a few more I didn't find). The bedroom background behind the computer screen will show posters from the original look of the bedroom *even after* cleaning up the room.
* #Minor issue# In [Hurricane Isabelle] we are supposed to use Spinach to distract the motion-sensing camera, so that we can mess with the fuse box, so that the guard will have to leave his booth, so that we can download the security camera footages, so that we can find what Maxine did to Isabelle's locker. However, in [A Beautiful Motive], we do the same thing by distracting the camera with a plant and butterflies. And the problem is, after the quest is over, the plant and butterflies are still next to the camera, which means the camera's motion sensors should still be focusing on the butterflies and therefore there's no need to use Spinach for that if we do [Hurricane Isabelle] after [A Beautiful Motive]. I recommend to reset the state of the plant, butterflies and window after the quest if over (and maybe to also add a text in which the protagonist notes that it may have been cleaned up by the janitor or something).