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(+2)

Hello there. This was a interesting one


(Spoilers)

First off the first look on the game was a bit wanky with the full gray background into standerd rpg maker characters but it did became better after that. The hole pc theme was good and I dont think anyone else in this game jam did it as farr as I know it so your on the right trake with that one. The little minigames that it has were a bit wierd however. By the torch one there wasnt really anyway to tell if the monster would be there. Ofcourse that made it a bit hard but in a good way. The other 2 I dont really have much to say for. Both decent. The final cut sene with the logs was nice and that was my favorite part. (I like stories and thats kinda the point the story is opening up). That also the place you learn that you play as a different person. I thought first that we were still playing as the guy but no not at all. anywho I do like those wiki pages. Make it feel more real in a way. however wen I failed in the last code and tried again the smile didnt show anymore. Sure after I did it he came back but the smile was there in the first try yet not in the re tries? a bit odd.


Final Words.

Personaly Im not the biggest fan of stories that play of in the real world. I like the new world to explore thing a bit more but I do think you did it pretty good with the pc so good job. Only things I would say is that it getting sent back to the title screen thing happend a bit to much at some point and the beginning could use some of your art. Besides that good job.


Keep it up.

(+1)

ayyy thank you so much for the comment!! :D

(SPOILERS)

i'm glad you liked the pc theme! it's one of the things i wanted to do the most cause i hadn't seen something like it in any rpg maker game, but i was also really scared of how difficult it'd be to make haha. turns out it wasn't that hard! just some common events and changing parallaxes lol. definitely gave me confidence in trying out new things mechanic-wise for my future projects!

i also really wanted to get the different minigames right, and coming up with three gameplay loops that fit each bonus challenge from the jam and also felt distinct from each other was honestly a ton of fun haha. obviously they're not the deepest games ever but i'm happy to hear you liked them overall! i get what you mean with saint peter's cross being hard; i actually kinda based it on freddy fazbear's pizzeria simulator, where you don't know where the monsters are and you basically just have to hear for odd sounds that might give away their location. it was a tricky balancing act of difficulty! (tho after my last gameplay-focused game crushed some people's spirits with how frustrating it was, here i gave in and made all three games skippable XD)

the smile disappearing after you die was very much NOT intentional, i already went back and fixed it so thank you for telling me about it haha! with how many switches and global variables there are i definitely missed some things when testing, i'm honestly glad that's the only big bug you found lol.

i definitely get the "going back to the start too much" feeling, and looking back i would've probably removed a couple of those (maybe i will in a later update, when i feel like playtesting again and don't feel sick when i think about going through the beginning sequence for the 20th time-). guess i was just excited to be using global switches for the first time, and thought that when you press start and something different happens was the coolest thing ever haha. and regarding to the start, the fact that it's all default assets is 100% intentional; i thought it'd be cool to make players think "oh so this is gonna be an rtp game, that's kinda generic..."  before doing a 180º and showing how the actual game will look haha. looking back though... yeah maybe i could've used a biiiiit more original art, just so it doesn't look too boring.

thank you for the feedback!! :> (and can't wait to try resonate, hehe)