ayyy thank you so much for the comment!! :D
(SPOILERS)
i'm glad you liked the pc theme! it's one of the things i wanted to do the most cause i hadn't seen something like it in any rpg maker game, but i was also really scared of how difficult it'd be to make haha. turns out it wasn't that hard! just some common events and changing parallaxes lol. definitely gave me confidence in trying out new things mechanic-wise for my future projects!
i also really wanted to get the different minigames right, and coming up with three gameplay loops that fit each bonus challenge from the jam and also felt distinct from each other was honestly a ton of fun haha. obviously they're not the deepest games ever but i'm happy to hear you liked them overall! i get what you mean with saint peter's cross being hard; i actually kinda based it on freddy fazbear's pizzeria simulator, where you don't know where the monsters are and you basically just have to hear for odd sounds that might give away their location. it was a tricky balancing act of difficulty! (tho after my last gameplay-focused game crushed some people's spirits with how frustrating it was, here i gave in and made all three games skippable XD)
the smile disappearing after you die was very much NOT intentional, i already went back and fixed it so thank you for telling me about it haha! with how many switches and global variables there are i definitely missed some things when testing, i'm honestly glad that's the only big bug you found lol.
i definitely get the "going back to the start too much" feeling, and looking back i would've probably removed a couple of those (maybe i will in a later update, when i feel like playtesting again and don't feel sick when i think about going through the beginning sequence for the 20th time-). guess i was just excited to be using global switches for the first time, and thought that when you press start and something different happens was the coolest thing ever haha. and regarding to the start, the fact that it's all default assets is 100% intentional; i thought it'd be cool to make players think "oh so this is gonna be an rtp game, that's kinda generic..." before doing a 180º and showing how the actual game will look haha. looking back though... yeah maybe i could've used a biiiiit more original art, just so it doesn't look too boring.
thank you for the feedback!! :> (and can't wait to try resonate, hehe)