Wanderhome brims with deep joy, the kind that can hold wonder and awe and even grief. Every playbook is an invitation to experience a different kind of journey, some who seem to dance in light and others trudging out of darkness. In this world, violence and heroism are flip sides of the same coin, and neither are welcome or even allowed.
Playing Wanderhome requires a table who commit to being kind and sharing, which doesn't mean being gentle or boring. Without a GM, every player can and must add challenges to the world. Wielding that responsibility requires deep trust that your fellow players can catch what you throw. Despite its cozy aesthetics, the game requires you to put forth serious emotional effort.
I've played this with friends, and I've played it as a bedtime routine with my kids, and I've played it as I dreamed myself to sleep. It's not hyperbole to say that this game changed my life.