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Sticky Doodler

53
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A member registered Jun 11, 2020 · View creator page →

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You did it. You captured the essence of Dadding.

Hits all the key shitpost criteria, this is a level 40 Immortal game

Wow! Thanks for the feedback, I'm glad you enjoyed it! We're now shopping the idea around with publishers, wish us luck 🤞

This is a beautifully crafted game that portrays an overlooked aspect of American history. Our game group purchased a physical copy and appreciated an evening exploring difficult social relationships within an increasingly oppressive environment. Our table are not expert role players or improv actors, so we were clumsy and got lost several times as to how to advance or end scenes, but we all agreed it was a worthwhile experience regardless of our skill.

Absolutely a must-have for any enjoyer of indie TTRPGs and scholars of labor movements (our group includes a labor economist) or American history.

Wanderhome brims with deep joy, the kind that can hold wonder and awe and even grief. Every playbook is an invitation to experience a different kind of journey, some who seem to dance in light and others trudging out of darkness. In this world, violence and heroism are flip sides of the same coin, and neither are welcome or even allowed.

Playing Wanderhome requires a table who commit to being kind and sharing, which doesn't mean being gentle or boring. Without a GM, every player can and must add challenges to the world. Wielding that responsibility requires deep trust that your fellow players can catch what you throw. Despite its cozy aesthetics, the game requires you to put forth serious emotional effort.

I've played this with friends, and I've played it as a bedtime routine with my kids, and I've played it as I dreamed myself to sleep. It's not hyperbole to say that this game changed my life.

True works of art move you. The amazing feat of Here We Used to Fly is it somehow moves you with an intense feeling of nostalgia for a fictional experience you just made up. Like a funhouse mirror you'll find in its pages, this game holds up a reflection of your own feelings of childhood and growing up but, through the game mechanics, lets those feelings come back to you as if shared by a good friend.

This is a game to fall in love with.

You've really hit on a deep-seated fantasy I have. Of course I wish my little bug pet would actually move around the terrarium and interact. Really cute art!

I had my tabletop games printed for a recent event and have inventory left that I'd like to offer here. Is there a way to provide a "physical copy" option that would let customers pay a specific amount for a printed copy something I'm offering here as a downloadable PDF?

For example, The Bonsai Diary is pay-what-you-want. Is there a way to continue to offer a download as PWYW, but a physical copy for $15 + S/H?

Haha yes, remember to bring your dice and chopsticks next time you go to the shore!

Thank you! Apparently "Deor" is old or middle English for "animal" but what do I know?

OK, I took a picture and then added more explanation. Maybe it helps, maybe it doesn't, or maybe this idea doesn't work! But thank you for your feedback all the same.

Thanks! I probably should take a pic of how you might use it with, say, the 5e MM

I really enjoyed this peak into a world I know nothing about. This game really conveys that feeling of a first test of a relationship between two very different beings. I enjoyed it immensely!

As a son and as a father, I feel this game deeply. Is our responsibility to the bird any less than to our own child? What even is that responsibility? Thank you for evoking all these thoughts and feelings. What a perfect title and cover image, too!

Has all the depth and expansiveness of a fable passed down across generations. Who has not wanted to hide from the judging sky?

Thank you for sharing this, and converting your grief into a meditation for all of us to consider.

When I first heard of this game and its backstory, I thought perhaps you meant that we humans are like gods to the swallow -- the King Lear kind, that swat flies for sport. I like that you leave the power to them to judge us.

There are emotions your five-year-old self still remembers of the joy of scribbling with purpose. Let this game bring those emotions back to you.

Thank you, Xoe, for this reflection on safety -- our experience of it, and our power to provide it for others. My mind wandered to the cicadas we explode on our windshields as they attempt to cross our highways, the signs I now see in rest stops along those highways for people who are being trafficked.

Thank you for taking a look! If you're interested in learning more about lyric games, take a listen to Lyrical Ludology: https://redcircle.com/shows/lyrical-ludology

Play this game however you like! Personally I try to imagine whether I'm the one receiving the text and trying to get to blush, or if I'm sending the text and getting someone (who?) to blush.

Please let me know how it goes and if this game is helpful! Personally I enjoyed testing the boundaries of what's "normal" and being not diametrically opposite but awkwardly "almost normal"." Don't forget to treat your kid as the GM and keep asking questions like, "so what do I see/hear/smell" and help them out if needed with questions like "so how does the teacher react when I let out a noxious cloud of gas?"

Oh gosh Heather, I hope you are OK and didn't go to a bad place with this experience. Do you feel I need more content or trigger warnings?

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Oh! Well first of all thanks for taking a look; it warms my heart. And second -- how did you feel after? Do you feel I need more content warning?

Thanks for the playthrough and review, Steph! I know a lot of parents are mystified by what happens at school or just want more connection with their kids, and I hope this game can provide a peek into the everyday life of our children!

Wow, thanks so much! It's only one example of what could be possible; I hope to build it out more!

I rolled a 5 (never heard of Vin Diesel) but here's the thing, crit this game and you could be playing this game WITH VIN DIESEL I kid you not.

(Love the concept and immaculate design!)

Thanks, I really appreciate the support and feedback! I will certainly keep adding to this whenever I have the spoons. Your positivity helps :)

Oh that would be awesome! Wanna run another jam?!

I hear Judge d6 is fair but unpredictable.

I do very  much like the idea of some eldritch horror being dragged into court and being made to apologize. Like, sure, Lu-Kthu can devour worlds, but it's still gotta respond to a summons for civil torts. (Surely saving said worlds from being devoured, off-stage)

Open-ended and evocative. It's like an 8-sided tarot card!

I can't help but imagine Dana refusing to Believe, however - that's Fox's job.

This is a brilliant use of physical dice to do more than just roll up tables. Defining space using the dice's landing location is just so clever. This mechanic begs for tons and tons of examples to illustrate the creative results you can generate!

Remember the time that Future Hiro Nakamura showed up to warn Present Hiro Nakamura about Biff becoming President, but then 2016 happened? Yeah. That's this card. Use it at everyone's risk.

This is so evocative that I'm thirsting for more. Moar? Which I guess is the whole point of this card! Nicely done!

As a child of the 80s, I found this instantly relatable. The logo has me super nervous about what happens if the tape unwinds, but luckily it looks like these cassettes are magically foolproof.

Just crossing out "Second Chance" conveys a novel's worth of feels. Beautiful little touches like that abound; this is just great.

I'm enjoying imagining the shenanigans using this card, like Jester using Sending (sorry for the 5e reference) except by raven!

Since these should be used per session, I could see a whole sticky note product where you write the message down, tuck it somewhere, and pull it out next session!

Love it, interviewing intern candidates feels like a whole plot hook on its own!

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Thank you! Yes, there's a lot of potential, and a lot of writing and even more editing to do to create a "full" set.

I love the idea of players choosing multiple cards -- after all, no person is ever just one thing or another.

Typically when I've seen Ask Left/Right questions in chargen you choose out of a list. I cut it down to two because (a) I was short on time, and (b) the card format restricted the amount of text. I mean, sure, I could trade design elements for more text, and maybe I'll rebalance on next iteration.

I'm always open to collaboration if anyone wants to make more of these!

Thank you! I'm not sure if any of this is original but maybe putting it all together on a playing card is the tiny tweak that makes it a little more usable.

Simple, elegant, brutal.
All the vibes of a subway wizard who shoots electricity into the rails to summon trains.

This is a brilliant way to make "safety tools" consensual, thoughtful, but most of all, FUN! As safety tools become standard, blending them into games should be the norm, and this MOSAIC Strict approach shows the way.

I am watching this with interest - what a beautiful concept backed by real playtesting!