Hi,
Thank you for buying our game. And thanks for taking the time to give us your feedback.
Regarding the controls,
This game is a twin-stick shooter. Dodging enemy attacks while also shooting back at them is a key feature of the genre. Any twin-stick shooter would be impossible to play if you could only attack by walking directly at enemies.
And for having the blaster begin firing in the direction you are facing when you turn it on; I believe this would also be a bad idea. The direction the blaster fires is tied directly to the direction of the crank. If the crank is pointing up, the blaster fires upwards (relative to the screen). If the relationship between the direction of the crank and the direction of the blaster was different every time you used it, I think the game would become virtually unplayable. Imagine if there was a twin-stick shooter on a console with analog sticks, and every time you tried shooting, the aiming stick's direction was changed relative to the direction you were moving when you started firing. I don't think it would work.
I'm sorry not to be receptive to your ideas, but sometimes you have to (twin-) stick to your guns.
If there are any other players reading this who have any thoughts on this topic, I would love to hear them. If more people feel the same way, then I will have to reconsider.
Obviously, I am extremely biased, but I believe the controls in the game are actually really great, and are what makes the game fun.
Regarding the sound effect.
There is a sound that sounds similar to vomiting (more of a burp though really). But that's for one of the enemy's attacks.
Is it one of the sounds for when ghosts die that you are referring to, or one of the player characters getting hurt?
Thanks again for taking the time to share your thoughts. I do appreciate it.