Wow, high praise. Thank you so much.
The levels take a long time to make, so I wasn't able to include too many. But at some point, I would like to add some more.
Thanks again for buying and enjoying our game.
Hello again,
After further consideration, I think we are going to add an alternative aiming mode.
When fired, the blaster will aim in the direction the player is facing. And then the crank will move the blaster relative to that starting point.
This will be an optional, alternative firing mode that users can choose to activate.
I think I should be able to have this ready some time next week.
Hi,
Thank you for buying our game. And thanks for taking the time to give us your feedback.
Regarding the controls,
This game is a twin-stick shooter. Dodging enemy attacks while also shooting back at them is a key feature of the genre. Any twin-stick shooter would be impossible to play if you could only attack by walking directly at enemies.
And for having the blaster begin firing in the direction you are facing when you turn it on; I believe this would also be a bad idea. The direction the blaster fires is tied directly to the direction of the crank. If the crank is pointing up, the blaster fires upwards (relative to the screen). If the relationship between the direction of the crank and the direction of the blaster was different every time you used it, I think the game would become virtually unplayable. Imagine if there was a twin-stick shooter on a console with analog sticks, and every time you tried shooting, the aiming stick's direction was changed relative to the direction you were moving when you started firing. I don't think it would work.
I'm sorry not to be receptive to your ideas, but sometimes you have to (twin-) stick to your guns.
If there are any other players reading this who have any thoughts on this topic, I would love to hear them. If more people feel the same way, then I will have to reconsider.
Obviously, I am extremely biased, but I believe the controls in the game are actually really great, and are what makes the game fun.
Regarding the sound effect.
There is a sound that sounds similar to vomiting (more of a burp though really). But that's for one of the enemy's attacks.
Is it one of the sounds for when ghosts die that you are referring to, or one of the player characters getting hurt?
Thanks again for taking the time to share your thoughts. I do appreciate it.
Hi, I did try to send you the tools last year.
I sent an email to the email address that you used to buy the game. I'm fairly sure it was the right address, because it was your domain name.
The address was i*****@d******.com (hopefully the revealed letters are enough for you to recognise it.)
I can send the email again if it went to your spam folder and got deleted.