I think the walls of text at the terminal can be intimidating when just starting the game, but after I got the hang of the controls the little chores I had to do became pretty engaging. I lost on the first day a couple times without knowing why until I remembered that I was required to clock out, so I think some pop up text reminding you to clock out once you get the slime requirement on the first day could be an improvement. Ramping up the complexity of the tasks required to progress with each day was done super well. I was expecting some more from the ending though, I was a bit disappointed when I didn't get the big scare I was hoping for from completing the game. Great job overall though, very engaging gameplay loop and tense environment that benefitted a lot from the music and sound effects.
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Thanks for playing and for the really useful feedback!
Great idea on the clock-out reminder, hadn't thought to tie it in to meeting the slime collection quota.
Yeah we ran out of time re: endings. We were overscoped as it was and just wanted to make it playable through to the end. Appreciate you playing all the way through!