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So, I liked the idea, it was pretty original (at least for me), the visuals were a bit weird at first, but you can get used to it. I also liked how you placed the little bits of tutorial and you had messages (like the reminder about the battery) that the player had to unearth during gameplay.

The controls were a but unintuitive, you can get used to it, but at some point I just wanted to dig straight up back to the buy stations, but could not get past a point. You could also make it altogether a bit less dark so the player can actually see things while still indicating the something is dark and therefore dangerous with desaturated colors, feint blue light, etc.

I'm not sure about the many typos. If it was unintentional, I'd recommend someone proof-reading your texts. If it was intentional, I would advise against it, because I think it's okay if a character speaks in a weird way, but tutorial instructions are supposed to be clear.

Overall, nice idea and pretty complex compared to the limited time you had to make it. With some smaller improvements and polishing, this can be a very fun game.

So :

1. Unintuitive controlls

2. Read prof tutorial 

3. To dark?


1 How to make controls Not "Unintuitive"?

example please


2 ok will do that


3 How can you make it dark but not to dark 

Like hollow night?


And did you win the game?

Was the game deficalt ?

How many times did you die?

Didi you even enjoy the game?


I will take any answer do not worry about my feelings 


And Thanks