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This looks ideal for a project I am working on (have been trying to build in GB Studio but it has been a long slog with programming). I see one of your screenshots shows different types for the monsters - how many types are possible to program in, and can you change the names/etc in addition to their effectiveness against other types?

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Hello~ There's no limit to how many types you can have, but currently about 13 or so are available. It's also quite easy to add in more :) and of course you can change the names rather accessibly~

Effectiveness amounts and the type chart is also fully customizable!

That’s brilliant to hear. Silly question, but is number of evolutions limited? I am thinking of incorporating a standard 5 stage evolution chain for each line based on their development, is that possible to incorporate?

Yes it's very possible and very easy to do :)