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(+3)

Looks great! Here is the ECS I wrote and will be using: https://github.com/sam-d/klecs

However I am still looking for a way to make my games "web ready". Hoping for hoot to get proper R7RS (or dare I dream, R6RS) support. Best of luck for this jam!

What does "proper R7RS" mean here? eval? R7RS-small was the initial target spec for Hoot, which it supports sans eval (which it will get soon).

(+1)

I believe I have confused hoot with prescheme (where R7RS support is still ongoing). No offense intended. Perhaps a goal for my next jam: a compatibility layer or rewrite to R7RS of my ECS library and then porting my games to hoot to run in the browser! So much happening in Scheme-land recently to be excited about.

No offense taken! Was just curious if we were missing something I wasn't aware of.