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I liked the look of the game, but there are a few issues that need to be addressed quickly. First of all, the writing made me laugh. I love how zany the game seems. But there is no sound, and that really detracts from the game in terms of atmosphere. I also had to stop playing because after I completed one objective (to find a remote for the tower), there was nothing else I could do (nothing would let me interact and there was no explanation of where I needed to be). I think having a journal that lists objectives, or having some direction as to where the player needs to go would be extremely helpful. Otherwise, the player is forced to wander all over the place in the hopes of figuring out how to proceed. This worked for the first ten minutes of the game, but after I found the remote, I no longer had any idea where to go or what needed to be done. And interaction was a no-go.

Overall, it has the bones to be a fantastic game. I wouldn't call it horror since I wasn't particularly scared of what I did get to play, but if you take it further, you could make this into a decent comedic horror game. It just needs some work, especially in terms of player direction.

Really appreciate the feedback! Im working on an audio version right now and I'll make sure to add better player direction, incase you want to go through and finish the last couple minutes of the game, you head to the airlock and just kinda walk into it, which I'll make sure to add an interact for!

(+1)

All right, that's what threw me off, then. I thought I'd tried to open it, but I'll give it another go and see, because I DO want to see the ending. Let me know when you get the audio going, I'd be interested to see what your choices are going to be. :)