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I liked the ambience which reminded me a lot games like the fears to fathom series. Too bad the mechanics couldn't really be implemented in time cause it would've been a pretty cool classic horror experience.

One thing that disturbed me tho was the cut between the tension music and the chase music. There didn't seem to be any transition between the two and it seemed often that there was a disconnection between the music and what the AI was doing. I often saw it staring at a wall not moving while the music was forcefully putting me into anxiety zone.

(1 edit)

Thanks for playing and taking the time to write a review. There is in fact no transition from the exploration or more tense music to the chase music, its a dynamic system though which adds and subtracts instrumentation. The same system plays the chase music when the killer spots you and will keep going until the AI gives up the chase  or catches you, which doesn't happen if the AI breaks, so it will just keep going indefinitely.