I liked the ambience which reminded me a lot games like the fears to fathom series. Too bad the mechanics couldn't really be implemented in time cause it would've been a pretty cool classic horror experience.
One thing that disturbed me tho was the cut between the tension music and the chase music. There didn't seem to be any transition between the two and it seemed often that there was a disconnection between the music and what the AI was doing. I often saw it staring at a wall not moving while the music was forcefully putting me into anxiety zone.