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(+1)

I really enjoyed this, though I couldn't get very far into it. I got super lost in the little houses and couldn't really tell what was killing me. Despite a lack of clear conveyance for some of the mechanics, the procedural generation of the environments was incredibly impressive, and the artistic direction was extremely unique. The sound design was very nice as well. All in all, the presentation of this game is very unique and stylized and it has a lot of potential. While the conveyance isn't great (it's hard to tell what to do or where to go. Sometimes it's so dark that it's difficult to tell where you are or what is going on) it's still an extremely unique game with a lot of replayability. I'll be taking more cracks at it in the future, for sure, since I like games with good replayability. Very well done, especially for such a small team (of two!). Definitely one of my favorite jam games so far.

-Hadal

(+1)

Thank you very much for the detailed review! 

I'm really happy you enjoyed our work,  at some point it felt like it was impossible to finish before the deadline. 

About the dark,  there's a flashlight with the right mouse click that I should have made more clear how to use it,  it improves a lot the dark! 

When designing the game one of the first topics we had was about the game being fun to replay. I find this particularly quite important and something rewarding for the payer :)

You have a good point about the goal being more clear.  After playing other games from the jam, I couldn't help but noticing that some make a very good job at leaving the current goal always visible so the player knows what's going on. 

All in all,  I'm incredibly happy with the reception this game had,  as a team of two it was incredibly hard to finish it with such ambition!