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Very polished, this was a lot of fun! The art style was very well executed and felt super natural in the retro context. The level design and combat all had really great feel. The windowed framing, the sound effects, the way the sword clanks off of the walls, the minimap… it’s elegant and well-executed. Well done!

(as someone who hasn’t yet ventured into web builds of 3d games, what did you use to make this, out of curiosity?)

Thanks! I used Raylib, actually. The levels were built with Tiled, and rendered procedurally with Raylib's rlgl API. That way, I didn't actually have to 3D model the maps, and it generates some fairly complex scenery.