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matt_j

45
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6
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A member registered Apr 29, 2014 · View creator page →

Creator of

Recent community posts

Thanks! I used Raylib, actually. The levels were built with Tiled, and rendered procedurally with Raylib's rlgl API. That way, I didn't actually have to 3D model the maps, and it generates some fairly complex scenery.

Was having fun until I was in the room with the countdown button and I walked off the screen somehow, and everything was black. Bug?

I enjoyed being a cat :)

Short and minimalist. I didn't even die ;)

This hooked me! Would be fun as a phone game! Simple but nailed the theme!

Missile command!

Shortly after the level started, it would *rain* down so many missiles... I couldn't possibly hit them all. Is it supposed to be like that?

The art was good! Nice job on your first entry ever!

I like the color choices. Cool title screen. I suck at this game but I like the idea of you having to take different paths.

I will contribute to the Kickstarter when you start work on the sequel

An actual Game Boy game! Nice job!

Short but I enjoyed it! Left me wanting more :)

 - Maybe needs alternate controls for playing on a mac trackpad (I had to press two fingers to fire arrows)

Cool game. I think I got the wrong ending!

Tough game! Agreed with everyone else about coyote time.

Seems like the start of something bigger? The art is minimal but nostalgic in a way. I was left wanting more!

The music & sound effects were unexpected! It's fun to build up speed to do more damage, I like that.

Really polished, great idea. The keyboard/music sync seemed to be off on my machine (MacOS, Apple Silicon), so I didn't make it very far though.

Love this puzzle! Clever idea :)

Fun game, great art. Easy to pick up. All I really wanted was some health bars above the turrets :)

Great art style and animation. Controls were fluid.

This game crashes my browser completely on Firefox/MacOS

Clean art, easy to figure out, and great puzzles. I'd play more of this :)

I like the color choice and art style. The controls were easy to pick up :)

Fun! Slick presentation, and impressive for under 3 days of work!

Not much to see here, but props for attempting 3D in Raylib! (That's what I did).

The post-process shader was pretty nice though :D

Excellent presentation and feeling of movement/control. Really spooky, and perfect use of sound!

Love the authentic retro Mac look!

Fun game, got all the upgrades and just destroyed everything :D (not a complaint)

Bug? The game UI glitches out if you put it in fullscreen.

One of the most fun games I've played in the jam!

Simple and fun. Great artwork :) 

I got stuck in a few places where I couldn't jump anywhere useful without dying.

Some of the best art I've seen so far!

For some reason, I didn't manage to upgrade in a way that got me more projectiles or higher range.

Overall, great concept, I'd play more of this :)

Needs a keyboard button to drop eggs, as it was a little awkward to play on a laptop :)

Fun little arcade-style game otherwise. Reminded me of that Flicky game for some reason.

Fun little game. Would be perfect on a phone!

Fighting in the light is an interesting concept.

I would have liked to see more feedback when you take damage, or damage an enemy. Maybe some invincibility frames when you get hurt.

The first Love2D submission I've seen in this jam!

I didn't manage to get very far, but the presentation is slick. Great music! Art style is spot-on as well!

Not sure but the enemies stopped spawning after a while and it was just me with nothing to shoot! Sacre bleu!

I like the low-contrast colour choices, and the art was cute :)

I couldn't figure out the first jump either...

Well, I'm terrible at this, but the presentation is on point. When I was able to, the climbing sensation worked well.

Very cozy game. Clever idea, well executed. Love the art and music. I would be interested to try this developer's other games :)

I think there was one or two times where I didn't collide properly with an enemy, otherwise it ran fine.

One of the best in the jam I've tried so far! Well done!

Fun :) Controls worked, everything made sense. It was just a matter of finding the exit.

Glad I couldn't die, hahaha...

Blowing things up never gets old...

Simple enough :) The targeting reminded me of Sonic Adventure or Rez. Maybe a cool "lock" indicator on stuff that the missiles are targeting would have been cool :)

(3 edits)

This is a bug, I will try to fix it soon! (Maybe try in a different browser)

If you backpedal slightly you will be able to dodge the orc attack.

Thanks for the feedback!