Thanks! I used Raylib, actually. The levels were built with Tiled, and rendered procedurally with Raylib's rlgl API. That way, I didn't actually have to 3D model the maps, and it generates some fairly complex scenery.
matt_j
45
Posts
6
Followers
3
Following
A member registered Apr 29, 2014 · View creator page →
Creator of
Recent community posts
Zoomie Til the Tower Destruction jam comments · Posted in Zoomie Til the Tower Destruction jam comments