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hey man appreciate the review! 

Yes it was done only in 7 days. In preparation for this jam I took a course on procedural generation that was a prize from a previous jam,  that helped me a lot to know what to do in terms of coding. 

Also,  I used a lot of tools to help my flow,  otherwise it would be impossible to deliver it during until deadline.  Particularly cinemachine helped a lot with cutscenes and feel helps a lot with getting juiciness off the ground fast. Also made use of mixamo for animations and humanoid avatar (which reduced my animation time to near zero...). As a developer,  always glad to have a chat about the technical aspect of it! 

The mouse cursor... I didn't notice haha, can definitely be turned off! 

Admit that the lights are a little strong! It was my first time going for such a complete game that some things are just new,  like these special effects.  It's definitely some good learning to put a warning on bright lights and go easier on them!