hey man appreciate the review!
Yes it was done only in 7 days. In preparation for this jam I took a course on procedural generation that was a prize from a previous jam, that helped me a lot to know what to do in terms of coding.
Also, I used a lot of tools to help my flow, otherwise it would be impossible to deliver it during until deadline. Particularly cinemachine helped a lot with cutscenes and feel helps a lot with getting juiciness off the ground fast. Also made use of mixamo for animations and humanoid avatar (which reduced my animation time to near zero...). As a developer, always glad to have a chat about the technical aspect of it!
The mouse cursor... I didn't notice haha, can definitely be turned off!
Admit that the lights are a little strong! It was my first time going for such a complete game that some things are just new, like these special effects. It's definitely some good learning to put a warning on bright lights and go easier on them!