Thank you so much for the feedback! Just so I know what to adjust, can you share which aspects of the cameras were problematic? I’ll be fixing all this kind of stuff as soon as the jam is over!
That’s fair - the third person view was actually intended to be used as a limited resource (10 second time limit, linked to the eyeball icon in the bottom corner of the screen). I didn’t have enough time to properly tutorialize it though so I can understand it being frustrating!