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Yes, that's what I used for navigation! It was a little tricky because with procedural generation, I had to bake the navigation at runtime, but it worked in the end!

Also was first time releasing something that used navmesh agents, so I think the navigation area was to wide and to close to the walls after I saw it completed, but didn't remember to change that!

(+1)

Well, you did already a very good job to learn how to bake the navmesh at runtime and make it work. Yes, now that you mentioned it I think the ghosts I saw were hitting against the walls. Well I congratulates your achievements so far. You did very well.