Hey, Can you test out if the Linux version works
It builds and ships fine, and in the wsl Ubuntu that i now have installed, it says that the game runs.
but the .sh file says it's only 1kb big, that does not seem right to me.
Testing on Ubuntu 24.04.1 LTS.
The extracted script file “Wicked Maidens Linux.sh” needs setting it executable.
chmod u+x “Wicked Maidens Linux.sh”
With that starts OK. But it might be good if the file name had no space characters, so WickedMaidensLinux.sh or Wicked_Maidens_Linux.sh.
Is there intro or something when starting new game? It seems to autoplay and texts go so fast I do not have time to read them. Setting Auto Speed to larger value does not help.
I quit that game and started new game again. This time it seems better. Seems the Auto Speed did not take effect until I started again or maybe not. And now game goes to next scene only after I click, this is much better.
I spotted typos, “i can finally check” should be uppercase I.
The .sh file is OK, it just sets some environtment variables, sets executable bit to the game file and starts the game file, so it is very small. This seems to be 64-bit version, so it does not work on 32-bit Linux, but I guess not many of those around anymore.
Is there a hotkey that starts autoplay? I got it going again, but do not know how.
I played around for half an hour, game seems OK on Ubuntu Linux 24.04 except those little issues I mentioned above.
Nice work.
Huge thanks for the feedback!
For the autoplay, I’m pretty sure I know where I messed up. In my rush to get this shipped, I forgot to delete the test save files, which probably triggered it to autoplay like that.Currently, autoplay is on Alt, but I’ll switch that to Shift next time, Alt Tab out of the game turns it on or off.
The controls are listed in the about menu, but I am not telling anything about it when the game starts. Including a few Lines at the begin explaining that, will be a good thing to do.
Naming the .sh file without spaces is an easy fix, and for setting it executable, I’ve got a couple of ideas on how to handle it – sounds simpler than it might actually be, but I’ll figure it out hopefully.
And I am relieved that a typo is the only thing besides this. I was expecting way more issues, but I’m sure those will pop up once I start shipping the Android and Mac versions!