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(+1)

Very cool concept! I liked the idea of playing as the ghost and scaring away ghost investigators! A really solid idea there! The controls, for the most part, worked well, and the physics seemed on par.

Over all, while it doesn’t take long to figure out what’s going on, it would have been nice if there was an explanation of what each ghost hunter did so the player knows which one is more critical to avoid (though, I got the feeling it was the camera man… that guy was on me like flies on shi..anyway…)

There were times I got the “Scare” message when I was close enough to one of the investigators, but clicking didn’t seem to do anything. It was kind-of a 50/50 shot.

It was fun, though, to keep pelting a guy with a couch until victory was had! Ha! Good times!

If you’re interested, I did stream the game recently.

(1 edit) (+1)

Thank you for your feedback! The "Scare" action has a cooldown, but we never got to communicating that to the player, haha