I got super invested in this gameplay loop! The names were so charming (I'd absolutely love to play some of these) and I loved the resource management loop! The fact that Life's Work is unreleasable frustrated me endlessly but you could definitely argue that's a feature and not a bug :D
There's a sleek minimalist design to this that feels quite charmingly emblematic of the Studio Bolland aesthetic, and tbh this game is making me want to get good at Notion and Excel lol. My personal suggestion for a future, polished, non-Jam version of this game could be an option for random event generation (developers leaving, recession, etc) that tanks the money to incentivise you to make smaller, cheaper games to regain resources - as it stands, the risk is kind of lost once you make a really good 5 year game, since thereafter you can take as long as you want. That said, the risk reward system is such an excellent use of the theme!
Time to go rest my carpal tunnel.