Really enjoying the game so far, and I adore the art stills! The aesthetic is very fun and the concept is really fun and quirky! Though I'm struggling to make it past a very very early level (motor skill issue on my part), and I'd be glad if anyone on this itch page thread has advice - I'm struggling with the physics of this jump (see screenshot) where the pillar is blocking upward motion. She doesn't seem to change direction mid-jump, without the jump immediately ending. I've tried to watch playthroughs but I can't see what strategy people were using to get her to clear this jump. Was anyone able to make her change direction mid jump and avoid the pillar without immediately falling into the flames, and if so, how? (Sorry this feels like a very silly question, I feel like this kind of jump is the only thing that'll mechanically stump me a bit)
Can Richards
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A member registered Jun 07, 2020 · View creator page →
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The rope grappling system is such a fun mechanic, and the way you presented the opening credits scene is so cute! I loved your art and your special effects compositing (the dust particles, the light beams), it really added such a nice atmosphere to your game! There was one segment in the beginning where the shift-dash jump advice wasn't working (I ended up having to just double jump after a few tries) but no major movement issues I noticed so far on my first playthrough. Are you planning on adding HP loss or something for when you hit the thorns and obstacles? I haven't noticed any damage mechanic there yet and that might be really interesting.
Overall, really ambitious game for a week-long jam, and one that certainly pays off!!
Sir Ravel and the Tight Knit Knights jam comments · Posted in Sir Ravel and the Tight Knit Knights jam comments